I was talking about 2.5 when I meant that
Amdapor Keep HM, Wanderer's Palace HM, and Keeper Of The Lake
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Inb4 the very people op talks about clutching thier pearls and over reacting, just as he said they do, in the most knee jerk way possible...
Oh wait. Too late.
They already did this once.
It's why 1.0 tanked.
That's not true... Sure it applies to some degree, but SE should be better at taking in what the players say, and change those demands into something better...
Players wanted harder raids, but SE should have realized that a lot of players enjoyed the difficulty we had before too, so instead of replacing that old difficulty (for A3S and A4S), they should have added those harder floors on top of the other ones. Just because the mid-core players didn't come out and say they didn't want their level of raids to be replaced, didn't mean they were okay with it, which they should have predicted.
Also, many players don't like Alexander because it's not very epic, and the story is pretty bland... We also got the whole story on day one of Alexander Normal's release. This is nothing that the players asked for.
As for the gear disparity... What has actually changed here? We have 200 gear from Eso tomes, and can get 210 gear from Savage. This is the same as it has always been... Getting 210 gear later on, is nothing new either. That's been the case for all of 2.X too. If players are saying this, it has nothing to do with what SE have done in 3.0.
The housing reclamation part is a good example of what I said earlier... "The player-base whined..." Well, was it really that many who whined? or was those people just being extremely vocal and giving SE the impression that it was the majority? I have always wanted it, everyone I know have always wanted it, but SE simply just listened to those whining players... Yet, if they asked every player (not saying they should have, cause they shouldn't have needed it), I'm sure it would have been a different story.
Unless your name is Konami. Then you're running surveys to see which franchise should be turned into a pachinko machine.
Fixed. The second to last phase of beta was basically:
Playerbase: we liked the original mod system, we want it back. Here's a bunch of forum posts from beta testers in near unanimous agreement.
SWTOR Devs: Game design is not a democracy. F*ck off.
I'm not sure what's so different in that aspect of Alex. Coil's story was also split between three parts, so in that aspect Alex and Coil are the same. Coil happened to have the buildup of the calamity that was constantly being mentioned to you over 50 levels, which is why Coil seems to have a more "epic" story.
Alexander is something that came relatively quickly with very little exposition. There wasn't so much of a hint of it anywhere in the HW questline with the exception of some off-hand comments about the goblins once you reach hinterlands.
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A key to the decision making process is sifting through the tons of comments and other forms of feedback and picking what can work. I don't think the devs should ignore feedback entirely, but simply make better choices when taking feedback into account. There's stuff people ask for that wouldn't work here for several reasons. "Unique" stats, for example, would horribly mess with class design and mess with the design paradigm for gear as a whole; not to mention a vertical-growth focused MMO has no place for such stats unless you implement them as set bonuses; something I haven't see anyone make any posts about (and seriously, if someone makes a post asking for set bonuses, I'll readily support it).
Not listening to your playerbase and doing whatever isn't a good thing either. Consider that BRDs getting Wanderer's Minuet and some of the implemented systems that have messed with the tank metagame are things no one asked for that the devs felt like implementing.
I wouldn't say the same people are complaining, more that different sections of the fanbase are complaining.
Agreed.
Ignore the OP, Square.
If SE listens to the playerbase: people complain.
If SE doesn't listen to the playerbase: people complain.
I liked some of the changes that SE made, but I absolutely hate others. My main gripe with the game, and why I'll probably not resubscribe, was how the fun crafting and gathering at the start of 2.0 has gradually been changed to a grindy piece of **** to appease greedy players that wanted everyone else to not gather/craft.
Rule of thumb with feedback SE: when players ask for stuff that locks most of the playerbase out of content, it's very likely a bad idea.
Concerning house reclamation: they should have implemented instanced housing before they implemented this. That way people that lost their house in the current housing wards could at least get it back in the form of an instanced house. After I lose the L house I worked so hard for I'm certainly not coming back to the game.
MMO Gamers are fickle, hypocritcal, and often bite the hand that feeds them.
In other news, air is good.