Originally Posted by
SlyRoyale
Back in 2.0, BRD had a bunch of strong cross-class buffs. Blood for Blood used to give a 20% damage boost before the trait, and a 15% crit rate for Internal Release if my memory served me correctly. Their weapon damage wasn't nerfed around that time, too, so any good BRD worth their salt could easily out-damage the other jobs without having to worry about positionals or dodging AoEs. BRDs were even strong enough to have BCoB statics bring two of them just for rotating Blunt Arrow without having to worry about a loss of raid DPS, and this was also before the nerf to LB generation by having multiple players in the party as the same job. Come 2.1, BRDs were nerfed by having the power of their cross-class buffs tuned down alongside their weapon damage.
Raising the skill floor for BRD to allow it to do more damage is more of a balance issue for SE to avoid a repeat of 2.0, I believe.