You picked one of the most expensive items to cap out on and honestly that would be better served in another thread deploring the inequities of Red Scrip costs across the various crafting professions. Seems we've digressed into the underlying issue of certain crafts being highly palatable to cap out on vs. others; which lends credence to the fact that capping out on CUL is a waste of time/money. Even if you're spending 500k+ more making Aurum Staffs you've also gained the opportunity to craft 30+ other HQ items to sell in the same amount of time you would have still been sitting there on your arse crafting Oke. dishes.
The current system disproportionately burdens people who picked CUL as their first 60, versus say someone who picked CRP or ALC, as they are investing extra time that would be better spent doing other things. As per Aye's example, pertaining to our server, Aur. Reg. Staffs would cost 350k more to make than Oke Dishes yet 30+ less crafts to make. If all you did was make Darksteel nuggets in that same amount of time you could have recouped your loses almost completely.
Mind you I don't agree a salad should give the same scrips as a Noble Gold but there does need to be an adjustment here somewhere.
