You claim repeatable content with walls that are built so the "hardcore" players take time to learn and beat the content isn't content, but FATEs where you repeat the same content where you can press 1 button over and over to win is? I get that there's content to be had, but I'm specifically talking about PvE content, as in, Trials, Raids, and Dungeons. Not minigames like the Gold Saucer. I want to know how you define hardcore, a huge time investment? If so, Gold Saucer can be considered "hardcore" as the two mounts together would cost 1.2 million MGP, and that's a massive investment of time (or luck, with the lottery). Relics can be considered hardcore content, as they're also a huge time and gil investment, as is high end crafting, etc.
