Yes I am thinking about it long term like that. First grinding to gear up self, then it paying off when new crafted items are added that are more valued by everyone. People can say crafting is dead, but it's a constantly evolving game, so you can't just look at one point in time. Updates happen really often and even little changes can have a big impact. If enough people are complaining, it will also accelerate adjustments to nerf the grind, since the devs do actually listen when enough voices are saying the same thing.
