Originally Posted by
ArtificialxSky
Personally, all this game is for me is how to maximize DPS. After the tanking essentials, which, let's admit are quite shallow, have been mastered, what else does the role offer? Nothing (perhaps the same can be said for healing, but I haven't healed difficult content). DPS is the endgame for this role, and this minmaxing is play at heart. Blood for Blood, especially on a tank class, enables this optimization at, in my opinion, quite an appealing risk to the user and really fits the spirit of this mentality. To prefer seeing DRK "deleted" in favor of enabling Blood for Blood and so making the DRK ever more unique compared to it's tank kin, and adding more depth to the class, seems like a narrow thing to say. So I'm very curious what made you say that. I may have misunderstood.