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If you don't have any protections, you can't mitigate damage. Therefore, damage mitigated is related to your protections. The first value, damage taken, is the damage you took to your health. The second value, damage mitigated, is the damage you prevented, or, in other words, the damage that you would have taken either way if your protections were 0.
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Mitigation is the reduction of attack effectiveness. Physical damage is mitigated by armor and block; magical damage is mitigated by resistance; and both are mitigated by resilience as well as by buffs and debuffs.
Not to be confused with avoidance, which includes such stats as dodge, miss and parry.
The crucial difference between the two being that an attack that is mitigated still does damage to the player at least sometimes (although an attack can be fully absorbed or fully resisted), whereas an avoided attack deals no damage.
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Mitigation is the reduction of attack effectiveness. Types of melee and magical spell mitigation are absorb, armor, block, defense, resilience and resistance.
Not to be confused with avoidance, which includes such stats as dodge, miss and parry.
The crucial difference between the two being that an attack that is mitigated still does damage to the player, however an avoided attack deals no damage.
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DMG. Mitigation...What the heck is this? How does it work? And btw, how do I choose perks to my vest?
It reduces the effect of an individual projectile. A sniper rifle bullet that does 100, if you have 5 DMG Mitigation, will do 95. Not a lot.
However, a shotgun pellet that does 18, if you have 5 DMG Mitigation, will do 13.