did people not read the part where he suggested that it buff crits.
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did people not read the part where he suggested that it buff crits.
People don't like to read. If your post isn't a few words long or or if it doesn't have a GIF, and people get the wrong first impression, you can bet people will not listen to much that you say afterwards.
I know how you're feeling right now, I experience the frustration often myself >.>
For people who didn't read the entire OP:
If you don't agree with the weaknesses part, discuss this please.
Edit: And there's no reason to assume that the OP meant knowing weaknesses literally. He could have meant it figuratively, as in making the skill let everyone "know weaknesses", which would simply add a lore-based and logical reason to explain why the enemy would take more damage from the skill/trait. Didn't necessarily mean that he wanted exact numbers like:
Fire resistance: 267
Water Resistance: 292
...etc
Sort of like how Bio explains that "organs are failing, causing damage" or whatever. Scan could say something like "Weaknesses have been exposed and are being exploited, increasing damage taken" on its debuff tooltip.
I would love Scan to be introduced as a SCH skill.
It's their iconic skill, and can be used to increase damage dealt similar to TA etc.
Would be nice.
Adire thank you very much, you said exactly what I was trying to say haha, same goes for you munimai
Not sure it would be viable or even useful, but trying to tie it into the idea of "gathering more information" on the boss, maybe it could be a buff ability where, for the duration, you get information sooner, or for longer, so have more time to react? Maybe something like seeing T10s prey targets showing up a bit earlier, or who will be tether pairings next in T11, who's getting purgatory/redfire in T12, who's getting shakers in T13...? Maybe even where titans plumes will be (doubt this one, as it's based on where people when it goes off, but know would please a lot of people lol)
Like I said no idea if this could even be done, but thought it might be a bit more interesting than the standard damage buff, might helping when progressing turns and tightening up on the mechanics (or it might have the complete opposite effect, whereby you'd become reliant on having the extra reaction time lol)
the scan spell could be able to give you/ your party instead of a % the actually number HP of the monster so for the Cloud of darkness who has 3 million HP (as told to me by XIVDB ) when he other parties in the aliance see 50% you and your party can see 1,523,817/3,000,000 Hp :D
But why would you have a spell that toggles a number when that could easily be used as an optional feature in the game tiself?
scan should work the same as trick attack , share the love SE :P
or give it to BRD/MCH , bards are archers after all , and machinist can scan the moster with a machine :3