I wouldn't want to fight cactuars at level 1 =P
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I wouldn't want to fight cactuars at level 1 =P
I agree... completely... I just didn't include in this thread because it really requires a thread all it's own.... It sounds like SE is on the right track with it though... which is a very good thing... I'm willing to give it time and let them do it right....
But... what are your thoughts on putting 1 (or more) high level non-aggro mob in a starter zone just to serve as a little flavor fro the lower level zones... like how the wild Saurian was in the Dalmasca Eastersand in FFXII....
Even a little ecology like having one lvl 10 or 15 mongrel spawn in an area with a bunch of star marmots.... And as long as there are star marmots there... it will attack them... and will turn on you once the star marmots are dead. It would even work with the new claiming system as it would even be able to attack the MOB you are fighting....
*Nitpicking alert*
I'd like it if there was more variance within the MOBs so the low level cactaurs don't look exactly like the high level cactaurs... or the drakes, guivre and biasts don't all look the same but different colors... I know I am being petty... but I feel like if I've been playing for a year... I should be able to play with names off and still be able to tell what level of MOB I am fighting... based off of how they look....
*nitpick over*
Wait before new regions I want Ishgard and some dungeons to be released.
What he said I think most of the landscapes aren't worth saving in the game and they should just do a complete overhaul. few statues here and there won't do it. It'll be interesting to see what SE comes up with since so far they tend to go for the easiest solutions that require the absolute least amount of work but good environment design has no workarounds.