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I would just happily settle for more than 2-3 dungeons being in EX roulet. If we insist on an iLvl 200+ dungeon set can we just add (yet another) roulette as a "Savage" Roulette and have like 10+ dungeons in HM and 4-5 in Savage? Running the save 2-3 week in and week out makes the content so frigging monotonous I can literally do other things while running them. And I'm the friggin Melee DPS. I shouldn't have time to do ANYTHING but Dps during a pull.
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I agree completely. We should have "[Dungeon]: Master" that is on par with coil in difficulty (not savage) and drops gear in the i195-200 range. Make it challenging, 4 man content, that drops a reward worth the challenge. Alexander Easy Mode dropping 190 gear with lockout is fine.
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I doubt the 2 new dungeons will be any more interesting with challenges, they might be better designed but I'm skeptical. It's more because we're getting the airship thing and since that's the reason it means we could just get standard filler dungeons again.
I had higher expectations for the dungeon design in HW but it's disappointing to see that a lot of the pre 50 dungeons are still more interesting than the level 50+ dungeons. Revamped 1.0 dungeons still have the best design except toto-rak imo. Neverreap and fractal are slightly above average at least.