Originally Posted by
AJ_Anyia
The Jobs System, we'll use XI as an example, is very restrictive and doesn't allow much in the way of customization or flexibility. With the armory system you can custom tailor your character to fit your style and/or situation as it evolves. Subjobs were the only method of branching from the main job's focalized talents and you were left with having access to 1 and 1/2 jobs. But with this style and system your limits are all based on how far you take the jobs. Granted there are some things that some jobs just can't use on others, and those things are what keep that class unique. However I would lose all faith this game if all of my options were taken away and I was forced back to an old system with limited choices and mandated options. Here, I'm free to do as I choose and I'd like to keep it that way.
And this was actually done in the first and original Final Fantasy that was created. You started as one thing and could "upgrade" it through a quest. Fighter --> Knight / Monk --> Black Belt / Thief --> Ninja and so on. An interesting idea, but all I'm really seeing no matter what the argument is people wanting things to be named with titles that they are familiar with. Call it blunt, rude, curt, whatever I'm just saying what I'm seeing.