Originally Posted by Chiz
We've heard now for months that the new team felt XIV had to be fundamentally reworked from the ground up before they could implement new content, but that's clearly not true. They dropped the R45 raid on us with largely the same class and combat system in-place and now people get to fully appreciate the flexibility and complexity of the Armoury System. Even if they had not made the "major" changes to combat with auto-attack and AoE/spell costs, the R45 Raid would've still been the most enjoyable content XIV offered by far.Now imagine if they spent all that time reworking combat and instead used it to create 3-4 dungeons similar to Dzemael? Instead, we're going to have to wait for a trickle flow of new content as they continue to simultaneously break/tweak existing game systems that arguably, worked fine to begin with. Next on the chopping block, crafting. Even though the current crafting system wasn't for everyone, I think most everyone would agree there were bigger problems with XIV that needed to be addressed.