that is the type of response i was referring to.
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Well, the ticketing system would solve that. People who don't want to do leves now can save it for later when they have time. People who miss the reset can still do the leves when they come back online. Win/Win situation.
I don't know if they were suggesting it should be raised or not, but I'm pretty sure one of the devs came forward and said they probably would be increasing the timer. Which..yeah, that sucks..a lot, actually.
But..who knows, maybe if they increase the timer, they might increase the rewards. That means 4 leves a day, and if it's increased then it could be something like 5k a pop, so you've got yourself 20k extra easy EXP means per day. Or you could even do 8 leves in one day. I'd be more accepting of this once we have more content to do between the 25-45 dungeons.
Then I'm suddenly not so bummed out about a possible 48 hour timer. If I can save them for later if I miss them from doing something else, then I can make up what I lost and spend a whole day doing them. Would be fun catching up getting some nice XP. Plus it seems more balanced that way.
Though, how it is now is also good with 36 hours >_>
I just hope they re-do Behests to make them open battles that scale in difficulty based off player number, not limiting it to 8 players. Then they wouldn't even need a 45 minute replay timer.
I would actually be ok with them increasing the timer as long as they increased the reward respectively. Something like 3 days for leves to reset but double the SP. That way we get the same amount of SP from them that we do now, but don't have to make a chore out of it. Then throw in the new content coming and grinding in the gaps. Just my 2 cents. Somebody else could probably refine this better but it's 5 in the morning and I just threw this together in about 30 seconds. *Goes to bed*