So you're saying that it's justifiable to lower all gear acquisition requirements so that the casual players will get their gears at a casual pace no doubt but very easily, but hardcore players will get all their gear within a day and complete T12 12 hours after patch 2.4 hits?
It's a meritocracy out there, not a carebear for you only MMORPG (double emphasis on MM). Sure I hate the grind as well, I have a day job I have family time, took me months to even get atmus (i'm not even at animus yet). I'm forever lagging behind on gardening and crafting compared to hardcore players. I've been farming T9 for >6 weeks with my static before patch 2.4 hits on both my main and alt characters. My position is somewhere between a casual player and a hardcore min/max.
But if i ever need to gear up a second character at level 50, be it on the old characters or start a new one, I'll still go through T1 thru T5, for enough ilvl 90 gear. That's where a FC might help in getting players to help you fill up the slots for the run. And TBH there will be groups of desynthesizers running T1 through T5 for allagan drops to desynthesis soon. There's a lot of sneaky backup plans to get old instances involved in the new meta for each patch. You just need to take a more macro view of the game and you will understand why some are so successful in this game.
