More I think about it, It's gonna be i90.
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More I think about it, It's gonna be i90.
here's a big surprise...SE actually makes content for new ppl, also, and not just ilv 100+
dungeons are an option, and it will never be on par with current raids. so don't expect ilv 110 dungeons until 2,5 or expansion.
Lol...what do u mean with "also"?!? They almost "only" make content for new players if u ask me. Its only coil for the ilvl 100+ ppl....there is nothing more...and thats the sad thing...maaaaaaaybe u can say there are the primals, too. But i really wish there was more to do, besides coil once a week. Every time they add new stuff like CT, ST, or "extreme" dungeons...they are useless for many ppl in ff. Except for vanity maybe o.O
A new player that is doing only one class (ok another one to 15 to get his job) and then gets pretty easily to lvl 50 - Boom! he'll jump pretty quickly to lvl 90, then 100 in a few weeks.
There is lots that don't bother like me to lvl up all classes and jobs, so they will get into Coil in no time, and.. get bored.
They better read this as even I feel the game is slowing down.
I will say it again: I'll monitor this game up to the Expansion, and then I'll decide.
For now I hope I'll enjoy the short-lived Rogue, and very excited to become a Naruto Ninja. ^^
most ppl dont do coil.
not everyone wanna rush.
more options are good.
if they added dungeons, with gear on par with coil...ppl wouldnt bother with coil. (unweathered sol makes HA kinda vanity only)
if they made dungeons, with higher ilv than coil...ppl wouldnt bother with coil.
ST is ilv100, and many ppl only do it for vanity, so only ilv 110 stuff would be interesting to raiders...and would make ppl not bother with coil.
Right! That's the problem. This whole System is designed a little wrong... But what i said, wasn't only meant for gear dropping and the ilvl...it was more about the difficulty. I Dont want that dungeons and coil become even with their drops, not at all. This would be ridiculous. But there has to be more activity for the ppl who are into coil....who are playing since launch (not to mention 1.0 players). We would like to do something useful too besides coil. Not only we have a weekly lockout in "our" content, but also maybe we would like to have some variety. So it would be nice if at least one of the new dungeons would actually be somewhat challenging and/or rewarding for the coil-generation ;-P
Y'all are forgetting the I lvl will be 130 once the update hits, not i110. The Dungeon Should Be i100 and drop i100 gear since we already have 2 sets of i90, both of which can be completed by i70+ players in less then 10hrs, unless bad luck with coil 1 drops)
i105 is far more appropriate than i100 though since we have two sets of i100 and it shouldn't equal sanded soldiery IMHO.
Besides, they underuse the intermediate ilvl's anyway (i85, 95, 105, so on).
Minimum ilvl 95, Suggested ilvl 100, Drops i105.
They need tighter tuning anyway, none of this minimum being 30 ilvl below.
Sorry, but I can't agree. I get that some people want to be lightly geared for a dungeon, but that is why I suggested i95 (with Soldiery no longer having a cap, it will be an incredibly easy for players to reach that ilvl). It also means SE can not have a reason to make the dungeons drop i90 gear, but instead i105 gear. It's slightly higher than Soldiery gear, so it feels like a reward outside of "just here for tomes" and it's ranked below High Allagan, but can be used to get it (in case the Unweathered gear doesn't give you the accuracy boost you need).
So yeah. No Soldiery cap = easier to hit i95. i105 rewards means something to gear your alts with while at the same time gearing them with Soldiery. Could even add a mini-quest challenge: "Kill X amount of Monsters before {Final Boss}" could reward you with a UAT or Sands/Oils of Time, giving even more reason to do the dungeons (and not compete against other player rolls in ST or spam Hunts).
Toodles, I suggest putting what you posted onto your opening post as well.