I made a similar thread a long time ago.
So I'll just leave this here.... but know that I do agree with you. Especially on the cooldown/shared potions part. ^^
http://forum.square-enix.com/ffxiv/t...ressing-please.
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I made a similar thread a long time ago.
So I'll just leave this here.... but know that I do agree with you. Especially on the cooldown/shared potions part. ^^
http://forum.square-enix.com/ffxiv/t...ressing-please.
I only use the x-int potions during burn phases in coil. otherwise ive never really had use for them except when leveling my newbie tank until level 12 or so :P
Something needs to be done. Potions are generally useless unless you're leveling an alchemist.
They need to do something. I have every single combat class maxed and I can count on one hand the number of times I have used a potion... and I have maxed Alchemist too! What a complete waste of a crafting profession. Well, glad we are here to make wands and books. :) You know, all 4 of them or so. Square says potions cannot become something that will upset the end game and become a must have item.. but they have no issue making food 30m? They should make potions a big boost in some fashion that last a good minute at least with a 30m cooldown. Something...
I agree that restorative potions should be looked at, and probably at least separated from the stat potions.
Stat potions, on the other hand, are entirely worth it. Maybe not at the individual level, but if your raid group of 4 or 5 dps all use a stat potion at the same time it becomes a pretty significant damage increasing CD. As for cost, yea the HQ X series is hella expensive, or time consuming to make. I use the mega-pots of STR on DRG and MNK, it's only 49 str but they are only like 80 gil, which is very, very reasonable IMO.
They could shift focus on making potions items that are worth using during leves, treasure maps and content designed in the open world for small parties rather than something that would end up being forced on users in big parties.
So maybe altering potions where the cooldown and cure potency are increased during leves, treasure maps and such to allow players who want to solo but might not have the healing potency to have more of a fighting chance.
The best example of this would be those who do the alexandrite maps and don't havea means of removing the malboro's bind effect, and while I believe there isa potion that does it, it's cause of the cooldown it's not worth using, however if they made it where using said potions only imposed a 10-20 second cooldowns within "treasure map instances" then content could be more balanced for each job to solo in said manner.