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Thread: Potions

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  1. #1
    Player
    meischoice's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    131
    Character
    Guardian Mog
    World
    Goblin
    Main Class
    Conjurer Lv 80

    Potions

    -Do you think they should shorten the cooldown by HALF for HP/MP restoring potions?
    For reference, MP/HP Restoring Items


    -Do you think they should change the potion duration to at least 30 seconds for stat increasing potions?
    (An example of a stat increasing potion would be Potion of Strength)

    -Do you think they should increase the duration of the Elemental Resistance potions to 3 minutes?

    -Do you feel like potions are not worth your time?


    Just want to know your thoughts.


    update: I strongly agree with what Vivi_Bushido says here.

    Quote Originally Posted by Vivi_Bushido View Post
    If anything, I feel potions should have no cool downs in the open world, or at least not nearly as long. In dungeons however, I do see cool downs as being necessary, but they shouldn't be shared cool downs. I also feel that if your team wipes, the potions cool downs should reset.

    There're times I'll use an X-Ether to restore MP as a healer, and yet we still wipe. And now I have to wait 5mins even after dying to use another. The skills are one thing, but potions too. Come on!

    And while we're on topic of potions. How about them Phoenix Downs?
    (14)
    Last edited by meischoice; 07-25-2014 at 12:31 PM.

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