Originally Posted by
Kiara
Hi Gardes,
Definitely agree. Back in 1.0, many of us actually suggested systems like what you said, and as noted, Garuda 1.0 dropped Vortex Items that after you collected X# of them you trade it in for a Weapon of your choosing.
I think there's room for *both* systems, for sanity and catering to both extremes:
* Keep the Rarity / Super Low Drop Rate for that "Winning the Lottery!" feel and grinders.
* And, add a Token System for each Win, with a balanced/fair # of Tokens needed to trade in for that same Rare Item.
This way, you can grind and hopefully see it drop (traditional), or you know that eventually, maybe after 50 Wins (50 Tokens), you will get that item as well.
This satisfies players who enjoy making incremental progress towards a larger goal, instead of relying on pure blind Luck / RNG only.
There's no harm in this, and it's baffling Yoshi P and the Dev Team don't consider it. This should help make FF XIV a more enjoyable game overall.