Originally Posted by
Alhanelem
Summary of your post. You didn't need to write 4 massive paragraphs to tell me that.
GIVE ME A BREAK. Making an improvement to the design of the spellcasting system does not eliminate all need to learn anything, nor does it eliminate skill, nor does it eliminate anything else other than bad design. Learning the distance of AOEs is an adventure? COME ON. The adventure should come from genuine challanges presented by the game, not from a poor control interface.
You want challenge? How about if SE makes it so we have to type out text commands to cast spells and there's no other way? How about if we have to manually type in the name of the target, and if there's more than one we have to type in some identifier to pick the right one? How about we make it so HP and MP don't regenerate and you have to sit in one spot for half an hour again?
There is nothing wrong with this suggestion. It is a perfectly good, useable, well-designed system that is used in many games BECAUSE it is well designed. Should we intentionally make things difficult just for the pure sake of making them difficult?
I've got a lesson for you: Fun games can be difficult, but difficulty is not always fun. There are genuine challenges, and then there are things that just get in the way or annoy/frustrate you. Difficulty should come from a horde of monsters coming to kick your butt, not with you spending hours and hours playing the game to learn the exact distance of your AoEs. It's still not easy to tell, especialyl with someone with my kind of vision difficulty.
I had fun playing FFXI- but the fun had nothing to do with the user interface. The most fun part of FFXI was not the things that made it hard, but the things that made it FUN. And believe me, FFXI has tons of things that are still unnecessarily difficult. Fortunately, the gameplay itself is still fun.