Originally Posted by
Doo
Pretty damm fun having barrage, sidewinder, weapon skills, skillchains, job abilities, 2hrs, etc to play with. So many fun skills compare to blandness of poison arrow, heavy shot, light shot, etc. TP system didn't allow for zerging and a delicate hate system means you have to know when to hold back and when to go for it. Much much more complex than rotations and phases. But hey it's just difference in taste. [...]
A battle system that makes players have to study rotations pftt. Probably like 90 percent of the player base has to research rotations.