They should either make the proc last 1-2 min or make it 50% proc chance and make the proc last 5-7 sec instead to make it a true combo move. (Swiftcast -> C2 -> C3)
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Downed turns 1 - 5 as per normal while making good use of the new Medica II AND I found Cure III very handy in turn 5 during fireball and dive bomb phases.
The change to Medica II really aren't that bad.
I agree that Cure III still needs a lot of work, but it's still usable in certain situations.
Learn to adapt! :)
The changes are not as drastic as I thought they would be.
Granted, I only have experience with Ultima HM. Medica II can be kept up nicely at all times without getting too much aggro. Even if I use Medica to top people off after an incoming AoE. Still not happy with the MP usage and healing lost in such situations though.
The problem I have with Cure III still is in hectic fights when people are NOT forced to stack up, it's really hard to keep an overview of who is where and if a Cure III would be wasted or not.
Cure III is really good on Garuda Extreme at least. Ranged and healers need to stack up during the majority of the fight anyway (due to lack of room) and Cure III heals near enough back up to full from getting hit by Friction.
I've given myself the appropriate time to try and adjust, but i've come to the conclusion that i very much dislike the change. Medica 2 feels so gimped compared to how it used to be. Literally the only thing i can see it being better for is PVP.
It does, but the problem is, does it top people like it did before? In my experience, far from it. I mean, even REgen itself can't be upept a lot, but far from topping alone, and imho that niche of low potency-long lasting HoT was alraedy filled by that and there was no need for an aoe one. Especially if you count Regen is insta cast while MedicaII....