I actually want it to rain tons of dead lalafell from the sky making mobs die from a guilt trip....
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Warrior - War Cry - Boosts all damage and healing by 100% 25s
Paladin - Last Defense - Boosts Damage Mitigation by 70% 20s
Bard - Final Song - Spell Speed/ Skill Speed/ Crit Chance boost, Infinite TP and MP 15s
Scholar - Phoenix - Raise/heal all teamates to full HP/TP/MP + 20% HP shield
Summoner - Eden - Massive AoE (slightly weaker than Meteor) with DoT
Black Mage - Meteor - Same as is
Monk - Final Heaven - Same as is
Dragoon - Leap of Faith - Invincible during Jump but dealing less potency than Final Heaven
White Mage - Pulse of Life - Raise/heal all party members to 100% HP w/ Regen II 30s
Our Level 3 LB is just a gigantic wall to enhance defenses of the entire team. Does not help at all.
SE is boring and Lazy thats why...
Shared limit animation, limited job ability list and boring gear stats is because the game was rushed out before it was finished.
I have said that also . Why do we have the same LB as other classes ? I mean it not hard to have made different ones. Each class has different weapon skills . And each skill is just as flashy as a LB . What SHOULD have been
PLD keeps the wall that's fine
WAR gets a mega battle ax or massive swings like an ax storm
BRD gets like a holy arrow or a light arrow shoots it in the sky and a beam of light rains down the lights made up by lots of arrows
MNK simple 100 fists like there 11 2 hour ability
DRG gets a fallen dragon that it calls forth to cast a holy type attack
SMN gets the original Primal to do one random special move the primal is based on what egi it has out no egi Carby is called( plums , mountain buster , tornado . ext )
BLm keeps meteor
WHM gets instant raise and heal like it has
SCH gets a mass DoT
Would be nice ....... But will never happen
I, personally, prefer the system we have now for LB. Apart from animations, the only change I would make would be a support LB. Single Target, AOE, Defense, Healing, and Support (Haste or attack up, for example). Bard would fall under that category, as well as any new jobs they introduce that is considered a supporting roll.
Not SE, the direction for ARR. There would be no problems if it was added to XI lol - For example, Yoshida says it's a "No no" if DRGs are invincible during jump, wasn't a problem in XI.
It's confirmed: Kraggy doesn't actually play FFXIV. You do realize this game has a "need x" mentality already, right?