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  1. #1
    Player
    Jibs's Avatar
    Join Date
    Sep 2013
    Posts
    68
    Character
    Marcus Trajan
    World
    Faerie
    Main Class
    Miner Lv 100

    Why doesnt each class get their own limit break effect?

    Each class/job should get their own limit break effect instead of the generic ones.

    (These are just random on the moment ideas...Sitting at work bored lol...Im sure I could or someone else could come up with better)

    Monks/Pugs for example break out into a flurry of punches/kicks/and spinning around and so on.

    Dragoons/Lancers do their crazy acrobatic assaults with a flurry of stabs.

    Archers/Bards get their own ranged limit. A storm of arrows for single target or AOE.

    Black Mages SUmmon something huge to blow stuff up (Bigger then what they normally do lol)

    Summoners summon a primal to attack or something to that effect.

    Healers get their own flashy heal limit breaks like Aeris had in final fantasy 7...Great Gospel I think I forgot the name been years since I played that.

    Arcansit get a mass DoT attack or something.

    Warriors get some sort of attack/defence builder.

    Palidans get a defence boost and heal or something.

    Just a collection of ideas Im sure people could think of better....but anything is better then the generic limit breaks that we already have.
    (17)

  2. #2
    Player
    Zedine's Avatar
    Join Date
    Nov 2013
    Posts
    144
    Character
    Zedine Zafir
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jibs View Post
    Each class/job should get their own limit break effect instead of the generic ones.
    Archers/Bards get their own ranged limit. A storm of arrows for single target or AOE.
    Needs Moar Singing.. Its a Bard
    (3)
    Jack of all trades, Master of none!
    If you need help feel free to ask!

  3. #3
    Player
    Terius's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    386
    Character
    Terius Palemoon
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Such work. Very stress. Much no. Wow.
    (7)

  4. #4
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    948
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    It would take away time from designing other things. It certainly would be nice to see different limit breaks based on class but it's probably not a high priority for them at the moment. Maybe in the future we will see something.
    (0)

  5. #5
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50


    No really, people need to start use the Search-function. There are dozens of Threads about this Topic. Beside that, Dev's have responded to it as well and why it is the way it is.
    (3)

  6. #6
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Too Stressful. Also Yoshi said no already.
    (0)

  7. #7
    Player
    Bellybell's Avatar
    Join Date
    Nov 2013
    Posts
    162
    Character
    Bella Chia
    World
    Tonberry
    Main Class
    Conjurer Lv 100
    Effects can be the same but they need different execution. like current monk's LB swinging big sword around is just stupid, they need to punch them to the ground.
    (10)

  8. #8
    Player

    Join Date
    Oct 2013
    Posts
    209
    Lazyness

    /10
    (14)

  9. #9
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    PS3 limitations.
    (13)

  10. #10
    Player
    Linadae's Avatar
    Join Date
    Jan 2013
    Posts
    568
    Character
    Dracyn Navarre
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Something needs to be done in my opinion. Because if the duty finder sticks you with two bards then you're going to be screwed on some fights. The normal primals come to mind. The single target limit break can be a run saver when it comes to taking down the nail and heart.
    (0)
    No more cast bars for Bard! Thank you, Yoshi-P! All hail our lord and savior!

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