Fist of Earth make WAR EHP become x1.38 (PLD x1.25) and Effective Heal Bonus become x1.27(PLD x1.25).
This overwhelm PLD's Shield Oath.
We don't need WAR and PLD to mitigate same amount of damage, but at least 2 jobs needs to scale alike, and I don't think WAR should overwhelm PLD's Shield Oath.
Fist of Earth is way too strong.
Yes Rampart and Sentinel scale up by DR, but with Fist of Earth stable IB Heal looks do more for most situation include Bahamut.
1200 IB heal per 22.5 sec mitigates 53 dps and heal can be higher ... is a LOT of static mitigation.
We have Infuriate(60sec) this mitigate 20 dps with extra IB heal, berserk and Internal Release mitigates 10 dps or so and Fist of Earth make all of those efficiency multiply by 1.11...
so 53 + 20 + 10 = 83 * 1.11 = 92 dps mitigation without Foresight, Bloodbath, Thrill of Battle, and Featherfoot, ANNNND this is still STATIC.
even against 1000 DPS PLD do only (well this is huge mitigation)
Rampart do .2 * 20 * 1000 / 90 mitigates 44 dps.
Sentinel do .4 * 10 * 1000 / 180 mitigates 22 dps.
Those two most efficient actions doesn't reach to IB heal mitigation.
Leave Rage of Halone because it benefit both WAR and PLD.
Leave Shield Oath because it's overwhelmed by Defiance + Fist Of Earth.
I'm not math genius so I wonder if I've done this right but looks Defiance Fix + Fist Of Earth OP.
With Fist Of Earth WAR heal Bonus should be 10%. (3% behind on heal bonus) Then WAR still needs to nerf something else. ... and WAR still needs some actions to scale.
