Originally Posted by
Jyoeru
Also, your HPM seems to only look at single target effect. A spell that gives multiple players healing benefit would not only increase HPM, but also reduces healing stress.
I guess the question is, what do we do with spreadsheet data for healing? Healing is completely situational and conditional. It's hard to utilize static figures for developing a healing strategy when any given fight will give you a different set of stresses and variable. Some fights, for example, may require more AOE healing.