By going back to the design priniciples they had when XI was level capped at 75 for damn near 10 years.
Content didn't get outdated, gear wasn't always a linear path you almost always had something to strive for even at the endgame. XI wasn't perfect but it sure was great at making content last without becoming dull. But what do I know, I ENJOYED the "grind" the feeling of accomplishment I got when I hit my first 75, how I slowly unlocked more and more features as I leveled to 75 how I when I got my subjobs to 37, how my merit point allocation wasn't the same as everyone elses but it was still usefull in all situations, how I had options of what I wanted to do at endgame.
XI was a game full of something this game lacks, depth. XI was drowning in depth it was amazing few games have done it and I douby any will now especially.
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To elaborate on how "XI isn't like XI" the game went more or less the same road that XIV has started to go down where level caps were broken content become outdated and useless, gear was handed out like candy for being able to breath, game being played with point systems rather than having a market with a semblance of stabillity. Hell I often wonder if people craft in XI anymore I haven't kept up to date with how crafters work in the uncapped expansions I imagine it's much like here where you do naught but make "Filler" gear before people brush it off as inferior to their rare/ex token gear.
