In the pre-CrysCon days, Heart of Light spread your Brutal Shell to your party.
I'MJUSTSAYIN'THAT'SACOOLIDEA.
Thematic skill interaction that also serves the same purpose? Lets get some more o' that please.
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Dark missionary should get some sorta pseudo "counter" where its still 15% magic DR but on first hit party get a second wind tier heal
Both DRK and GNB need their party wide mitigation adjusted to be all damage. No reason why it should be limited to magical. P10s Harrowing Hell those two tanks provide almost nothing.
I mean, in the most general sense, sure, but unless you want to have to delay your Gnashing Fang just to force a Brutal Shell before multi-hit/stained magic raid damage and specifically wait until you've just been auto-ed to slip the Brutal Shell->Heart of Light in before the next, that implementation would not have been it.
Heck, anything triggering off a non-bankable GCD is probably a bad idea unless you're on a job that can significantly flex its GCD order.
Ehh, seems at least adjacently relevant. It's a good guideline for all tanks that active mitigation (and perhaps all sustain) should come from what skills we actually have control over the timing of.
(oGCD Clemency > Req heals, healing from Wrath skills > Storm's Path, healing from Bloodspiller or Edge/Flood > Souleater, etc..)
you would think that but they removed skills like that. Remember when you can keep SP up for 100% reprisal uptime on the boss? That was active mitigation via just doing your normal combo rotations. I personally think they should look more towards WAR and PLD as examples of how to manage ogcds. DRK is the wrong way to make a tank imo. Ask any DRK during their 2 min burst to toss help the party by throwing an oblation or TBN to someone else and tell me if they can do it, let alone on controller.
Not particularly active of mitigation, tbh, since its application was highly bound up (forcing it into a simple combo A, B, C rhythm) and had only rare moments of any appreciable effect.
And again, my point was that mitigation (and perhaps sustain as a whole) should be timeable, even with a bit of bending or consideration to avoid overcapping opportunities while still optimizing its effect.
:: Better to have it on Inner Beast and Steel Cyclone than Storm's Path, on Burst Strike and Continuation than on Brutal Shell, on a decently bankable proc-allowed oGCD Shield Bash than on Rage of Halone, on Bloodspiller or Edge/Flood than on Souleater, etc., etc.
RIP 2.1 Inner Beast :(