Originally Posted by
Kikosho
Encouraging us to settle on one class just goes against the entire selling point of the armory system. The way they built the game, it encourages people to multi-class. As it is, optimal/favors is there to help us with changing classes and inventory issues. Course classes are being rebalanced and abilities swapping so cross classing might not be as savory.
Also, QQing over a low level wearing high level gear is not a legitimate excuse for abolishing it either. The fact someone is wearing it means they earned it, either by killing the NM/instance/whatever or purchasing it (assuming it wasn't RMTed). Regardless, it doesn't affect people's gameplay unless they are in a party with you.. in which case, you can always choose not to party with the individual.
I do think they should at least add some other element to wearing gear below optimal level along with showing the diminished stats according to your current class and rank. As retarded as it may sound, add fatigue after a certain amount of time for wearing gear suboptimal, time determined by the level/class difference. HP sap, mp sap, something. You maintain the freedom to at least gear yourself if you're out in BFE.