Originally Posted by
Daeriion_Aeradiir
I'll give you O11s since that fight had an actual dps check, but considering how ridiculously hard you could skip entire phases of it, A11s was an absolute joke compared to E11s. Non-existent dps check even on week 1 (Even Angered's W1st clear had like, 5-7 deaths, something that would never fly in week 1 E11s), and the hardest part of the fight was the spread out hawk blaster & limit cut right at the end, with everything else being a complete snoozefest. My week 1 static of the time absolutely demolished A11s due to how unpunishing half the mechanics in that fight are, whereas at least in E11s, almost every mistake is punished harshly with instant death, with a much more balanced dps check that made those deaths actually relevant. I'd legitimately put A10s as harder than A11s, but that's my opinion from my own world prog experience.
Even besides all that, whether newer content is harder or not literally just comes down to who's in charge of the fight design. E8s, due to its incredibly high dps check and mechanics that were extremely punishing for any failure with harsh dps downs or instant kills, blew every single capstone boss out of the water since Midas in terms of difficulty, and still remains as the hardest savage fight since Midas for its notoriety.
Honestly though, I never understand people pointing to Midas & Gordias and saying how current day savage needs to be more like them difficulty wise. Even with my own experience as week 2/world 6th A3s & World 4th A8s, those tier's fight designs were more tedious than difficult where everything was so needlessly punishing (Oh someone died in an intermission? Permanent 20% damage up meaning you might as well wall it). Even the devs admitted they were massive mistakes. Keep that level of tediousness to the occasional ultimate fight and make things more like Eden's Verse; a fair challenge without tediousness..