My tank friend received no comms either for that run. :-/
Thank you, random group, for taking me in then leaving me to respawn when I accidentally got separated (this is why you should always mark your group members >_>). I sincerely hope that when I left the group I took away your LB 2 (that you were about to use) since it was obvious you had no intention of coming back for me even though I was only a short distance from the NM fate and was shouting repeatedly for a raise. (Thank you to the person who responded but couldn't get there in time. You're still my hero. <3)
To add insult to injury, right as my timer was ticking down a WHM came by (within raising distance) and paused but then left. I can only assume they didn't see me (I'm a lala at the moment) because otherwise that would have been an extreme dick-move and I literally didn't even have time to type in the chat to bring myself to their attention. Yep. Just another night in Eureka grinding for useless glams.
If there is any advice I can give you guys it's don't wait for Monday to get your weekly sigma normal clears/drops. Dear god DF was full of nightmares.
Some highlights included a 4-man premade of tanks and healers who were kicking DPS from o6n when the dps got mad that the tank was making no efforts to hold threat. Loved the BLM in o7 that teleported to me during the missiles only to kill us both by blowing up two of them.
And the healers today - dear god the healers.
A pair in o6 who murdered us once by taking Typhoon and blowing feathers at the party and once by dying together right before a Demonic Wind they didn't heal us up for. They died together again on our third try but I Vercured the tanks while I raised them so we avoided another wipe.
I don't get it. Apart from o2 I feel like this tier of normal raids is actually easier to heal through than Deltascape and yet people are letting me die on RDM to a knockback/Acid Rain combo in o5. Why?
I think I encountered one competent AST in all 10-12 runs I had to do for my drops. It just makes me dread DFing things.
Wow that sucks. I generally followup the end of NM trains to catch folks who get killed along the way or to cleanup after the boss fight.
One thing I would like to see more players do is mark themselves when dead in the open world. A dead body in the grass or bushes can be hard to see. With how easy it is to aggro mobs in Eureka just using <pos> means I have to get very close to look for the downed player making it more dangerous. By flagging oneself I have a marker to target on and have a better chance to raise from a safe distance.
I'm curious what you mean by that? It sounds like I'm missing a game function here - how would one mark themself? I could only think of the stuff you can place over your head (the numbers and shapes and such) or the glowy letters - but both are only visible to your group, so if the dead person isnt in your group... what can they use outside of <pos>?
I could swear I've run across marked players outside of a group in Eureka. They were marked with a target to attack symbol and looking for a raise. I might have missed their map dot and not noticed they were part of the party but it's happened a couple of times. Both were Lala's by the way.
...intresting - I know that that doesnt work in the open world, but yeah, you're right, Eureka is an instance. So things are probably different there - I just assumed that it would be to confusing to have those marks flying around outside of your group.
(I do know how to mark and such, I just assumed outside of your party no one can see those marks since thats how it is in the open world - but then I guess you can share marks outside of your group in the 24-man-raids, so it does make sense...)
I was dead in Eureka yesterday, shouted for a raise and got replied back "too far, sorry!" >.>
I've had people run up to me, pet me, then run away. I try to remember them and make a point of raising them with my "suppository" macro (which I don't usually use in Eureka b/c omg chat spam). :)
join a savage pf for my weekly that says something along the lines of "don't suck". selfsame person sucks and we wipe an amazing 6 or 7 times before getting a literally last milisecond enrage clear.
Oh, boy, I just got out of the best WoD run. First off, shoutout to my co-healer in C ally, you were awesome and I would readily work with you again.
Run’s going fairly smoothly despite some deaths. We have some Youtube streaming person in C who died a few times (might have been the new person, didn’t check). During the five-headed dragon, I notice the RDM in B ally is just standing at where the dragon’s tail is parked. Just standing. In non-combat pose. He even stepped to avoid an AoE, then stepped back to being hidden. He does finally start fighting after the first wave of expanding freezy circles, and I assume someone in his party snapped at his leeching.
Fast forward to Cerberus, and we wipe due to not enough DPS going inside to become seriously indigestible. Cue Mister RDM being the first to cry that not enough went in. Others retort that he’s trying to start an argument because he made a mistake and didn’t go inside himself. RDM starts slinging autism insults, mines more salt, and rage quits. Happiness abounds from everyone else, and we finish out WoD with no problems.
Really, did he think people were going to tolerate his BS?
I've left a few parties where my own healers would just run right past me because "LOL NM FATE TRAIN!". I also took off my macro from my hot bar for res due to the chat spam, especially when you are level 6-9s against a level 17-ish(I think that's what Fafnir's FATE is at) NM fight.
/laugh
I love that macro. It's cute.
My e-mote for annoying people is /em searches through <t>'s pockets for loose change. Got to make a donation to Nald'thal, you know.
Afterwards, I make them wait a few seconds before I cast Raise.
Obviously, I don't do this when the party desperately needs the player up on her feet again.
To the WAR that joined my pug for a weekly O5S/O6S clear, I hope you didn't have much luck elsewhere. You were incredibly rude over one wipe, refused raises, and apparently had enough time to type insults and "LOL bad party" in the middle of mechanics. But I blacklisted you, so hopefully I won't see you in my parties any time soon. :p
Sincerely,
Giraffe Bard
(God, I swear some people forget this is a game. Leave the salt somewhere else. I don't have time for that kind of negativity, especially towards complete strangers.)
Also, there's a special place in the seven hells for excessive macro noises. I had a tank who had a 20 second countdown macro that had a beep on
every
single
second
https://i.ytimg.com/vi/7l3pa8Rj8NA/hqdefault.jpg
Labyrinth of the Ancients - Phlegethon is in single-digits of health as he charges up his second Ancient Flare. I set up a Wildfire (time-delay bomb) hoping it will make a difference, and fire what shots I can as I retreat to the shielding circle.
Ancient Flare goes off, and twenty-three people die. (Having saved the video and rewatched it, one warrior survived with a sliver of health, but it looked like a complete wipe.)
Then Wildfire goes off, and it actually killed him. While we were all dead.
It was pretty epic, knowing it was set up and hoping it would happen, but I still wasn't expecting it to go quite like that! Some stunned reactions from other players though.
...please don't tell me it was actually my fault we wiped in the first place. What makes the shield fail?
Had a Sam that wouldnt use Hissatsu or Iajutsu, a SMN who wouldnt dot, and a SCH that wouldnt dps besides using dots.
Needless to say I left.
Yeah, because I absolutely want to be in a party that took 15 minutes to get past Bardam's first boss, with everybody else dying at least once in that fight.
some people just dont wanna be helped :/ which is unfortunate and also aggravating bc how can u be lvl70 and continue to remain blind to the fact u can't grasp the basics of whatever ur playing.
ran temple with a blm a couple days of ago that didn't know how to play blm-- they started with fire 3 and continued to use fire 3 twice after before going to bliz 3. no aoe, no thunder... even after i told them, i just got ignored. (and this is honestly why i think blm the hardest job for people to grasp-- i've seen waaaay too many subpar blms.)
I won't say the wipe was your fault, because it wasn't just you. There are 3 pads around the room in that fight. At least half of each group (so 4 ppl in a full group) has to stand on each pad to activate the shield. Edit: It might just be 4 people period, but in that case AF probably won't wipe an undersized party that isn't running Minimum IL.
--Erim Nelhah
I just got out of Eureka with Thyn' and I had a really good time. I was instance hopping to kill simurgh's strider, and ended up shouting for a group when Poly popped near by. The rest of the group followed the train to spawn Fafnir, and I kept soloing the Zu's by myself as DRG.
Eventually a SAM came to help me, and I left when Fafnir popped, only to find that the SAM had died trying to solo the Zu's himself, someone got him up on the way over and he went on about how he had no idea how I soloed them by myself before. Strider popped and I didn't get my boots but I followed the train, and helped till that group all left. Before leaving the SAM sent me a tell calling me his hero, which made me grin.
I stayed even though the instance was dying and offered to help spawn Amarok as PLD, which we did. It got a little hairy. Seemed like I was the only high level tank around, and some people were juggling the adds so I grabbed them.
A healer from another group apologized for not being able to heal me cause of too many adds, and yelled at the dps for not killing them, and in the end a lot of people, including that healer thanked me for tanking Amarok.
Feels good to just hop in and help sometimes.
ESPECIALLY after I was having a bad time leveling my 3rd alt through there.
Had a bit of a weird Leveling roulette yesterday on an alt.
Decided to work on BRD levels and got put in Copperbell and everything seemed pretty fine. Newbie tank with a BLM and WHM to finish it up. After the first pull, WHM seemingly went afk briefly as they didn't move to get on the elevator with the rest of us immediately, but eventually did.
And that's when I noticed the weird way they played WHM. During pulls, between pulls, and after pulls they would constantly cast Protect. Then immediately after, use Largesse and either cast Cure 1s or multiple Medicas. Now, I'm okay if someone just wants to play Heals Only healer, but there's no need to cast Protect constantly or Medica when only the tank is taking damage. I politely explained that Protect didn't need to be reapplied after the start of the dungeon unless we happened to die and asked if they were misclicking it (as I have accidentally hit Protect while trying to heal or hit another skill), only to be met with pure silence and even more Protect casting. Thinking that maybe they were new to healing, I looked at their search info and saw they only had their 40+ WHM and a 15 ACN. Part of me wonders if they were a bot (despite the completely normal name), but for all I know, they were probably just casting every available skill they had while having the tank targeted.
Also, the BLM would randomly stand in melee range, sometimes constantly casting and sometimes just casting once and immediately just auto attacking the rest of the time.
Thankfully tank was pretty normal as far as newbies go, aggro issues and all (as it seems like they didn't run through Novice Hall due to having the Plundered tank set instead and no exp ring).
It was just a really weird experience for me.
TL;DR: Praetorium with a WHM who cast 5 Aeros the entire dungeon and nothing else got a carry through (and the achievement for mapping it), after saying that their previous group had "left them behind" before the magitech armour portion.
Went into MSQ Roulette last night on PLD with my fc friend on his MCH. Other tank was a PLD and wanted to OT. Everything's going fine although I flubbed up and died before I could activate the second transporter. No harm done, it happens. Get to the the Colossus, OT pulls first. Okay. No big deal. The healers we have are a WHM and an AST. I notice Combust dot goes on and Aero. Cool. I'm getting Aspected Benefic, cool. My fc friend says in FC chat "WHM isn't doing anything." I thought okay maybe just sending heals out. So I watch cast bar: Nothing. The entire first fight, they stood there. Hrm.
Get through and keep going on. WHM makes a comment about how they've never seen past the part where you get into the armor machine because their group left them the time before. Interesting. We get to the Nero and before I pull, someone else did. I didn't notice who as I was dealing with an fc chat thing. No biggie. I quickly grab the Nero and drag them off the party. I start watching WHM. They're not doing anything. They're just.. standing there. Not moving. Not casting. A few other DPS are doing the same and this fight is going slooooooooow.
The same thing happened at Gaius. I didn't see who pulled but the next thing I know, he's pulled and we're in it. No biggie. But it's taking /forever/ for him to die. I start looking at cast bars and see myself, my OT, and my friend as well as the BRD in the group casting. The AST is casting Malefic and Aspected Benefic. Hrm. Ok well.. FC member says again in fc chat "WHM still doing nothing" and then after the fight in party chat, mentioned that it'd go much faster if we ALL DPS'd.
FC member wants to vote kick the WHM because he said they hadn't done anything in any fights at all, even looking at the battle log while in cut scenes, beyond casting one Aero each time, there's been no activity from them at all. I say go ahead since they're party leader. When we get out of the cut scene, he tries to initiate it buuuuttt.. on Ultima, the boss is again pulled early. This time, however, I catch who is doing it and it's NOT the OT. It's the WHM. They're putting aero out before either tank can pull. I quickly pull off them and turn the boss around but keep watching WHM. They're casting nothing. They're not moving. They're standing in every aoe that happens to land on them because they're not moving. AST starts spamming aspected benefic on them but WHM dies. Now, you're thinking "oh they probably tabbed out and/or went afk" except WHM accepts the raise, heals themselves, and then stands there. WHM also got the achievement for mapping the Praetorium, so even though they had been in there before they hadn't completed it and I'm beginning to understand why their party "left them behind" (I'm betting they were kicked). We ask the WHM /again/ to help out and again they don't even move.
The exact same thing happened on Lahabrea. Before all of us were out of the cut scene, boss is pulled with one Aero thrown on it. We down it easily enough again with the WHM doing literally nothing but standing where you load in.
When the dungeon ends, WHM books it towards the exit and fc friend calls them out with something like "yeah, right for the exit huh?" and I said something about "congratulations for being carried." I'm salty. I comm'd the ACTUAL newbie to the dungeon (the BRD who was actually helping throughout the whole thing).
I received no comms and I don't care.
I don't care that it's super old content.
I don't care that it's really easy content.
I don't believe you should expect, or demand (essentially in this case), to be carried through anything.
Why should you be rewarded with XP (they weren't lvl 70 yet) and tomes and gil (little as it is) for doing not even the bare minimum?
I know vote kicking at the last boss would have looked bad, but on the other hand: Why reward selfishness? We were doing fine with one healer the entire time, we wouldn't have even needed to look for another one - just make sure THAT one (the WHM) wasn't rewarded for their greed.
To top it off, it's the Praetorium. The cut scenes and content already make this an hour-long adventure, why would you want to make it LONGER for everyone else by not helping out (and thus making the fights longer, even by a minute or so)?
Even when called out, directly, in the fight and at the end (because they actually didn't leave right away), there was no excuse given, no apology, no acknowledgement of them having done anything wrong. They just ran to the exit, turned and faced me, and stood there.
Salty? Me? Quite.
I'd be salty as all heck too. I don't mind helping newbies and I don't mind people being a bit slow for whatever reason as long as they're trying to participate. Expecting to get carried is a terrible mentality (keep that attitude as a healer and see how far that gets you!) and it's a shame you couldn't kick them. Even more of a shame that no one could call them out and get a response. People have to learn that getting pulled along while they watch Neftlix or afk for extended periods of time to deal with IRL stuff during DF runs is not okay.
And before someone calls me a no-life neckbeard who's never dealt with kids or a demanding job, stuff it. I don't have a problem if something comes up and people ask for time to deal with it. But be polite to your fellow players and make sure you're able to commit to playing through the instance before you drag other people along for the ride. I don't join instanced DF stuff when I'm on call since that would mean I'd be a major inconvenience to at least three other people if I had to be pulled away from the game. I expect the same sort of courtesy in return. We all should.
I'm going to sound very salty, toxic, and elitest with my next comment but I just wanted to get it off my chest.
If you're high enough to ride a mount in Eureka, you're high enough to help pop NMs in the NM train. Get off your damn mount and actually do something useful you lazy pricks.
Thank you.
Saw too many level 17-20s sitting on their mounts in Eureka last night, doing absolutely nothing, while others(some of them being <10) helping out(even though the damage on some of those monsters is absolute garbage - I was level 11 dealing 80-150[crit] to some of the higher leveled monsters, but I was helping out as best as I could).
I had a warrior in Castrum who was doing basically nothing. We wiped at the first pull (somehow, I wasn't watching the healers, may have been screwed up by cutscenes) and I noticed the other tank hadn't done anything. Didn't think much of it until we ran down to the first boss there and noticed the Warrior hadn't moved until it was too late to join in the fight.. I asked if they were okay sometime around the start of the second boss, when they started to comment on not being okay for...Some sort of philosophical weirdness I basically ignored, but they were moving again, if locked out the second boss.
So we pick up the first group, run it towards the cannons, same old, same old, Warrior tank is with us at first, stops around the cannon, doesn't move. At this point I've pointed it out to my FC mates in the run with me, and someone starts a Vote kick, which goes through.
Then the others start complaining. Apparently, this AFK warrior were friends with some of them, and they were wondering why they were kicked. I hadn't noticed the kick at all (I tend to not pay much attention while cutscenes are happening, and I guess it happened just after one finished, or while Cid was walking his way to the third boss), but obviously I knew why, and said as much.
This is when I am informed that apparently it's okay to be carried in easy content and that we should have just let the tank (Who was level 70) do nothing.
Yeah, no.
Whoever booted was clearly in the wrong, and in the end, they had the gall to say I was the salty one when I was explaining why they were booted.
I'm not saying the DPS were okay. I'm saying blaming the SCH if he was at least DoT+Bane'ing is wrong.
I'm in two minds on the MSQ dungeons - given all the issues over the forced cutscenes and people swearing they'll never touch it, plus the fact that you don't really *need* two tanks any more, it seems preferable to have someone come in and fill that tank slot so the party can get into the dungeon in the first place. Though at the same time I don’t feel like it's fair for them to do nothing, but then again they're "helping" just by being there. So I don't know if it's good or bad that they did that. (Also I hope they'd step up to the task if they got paired with someone who needed the help.)
(And re. my earlier post on our nearly-wipe in the Labyrinth, it's good to know that it wasn't my doing - I was actually one of the first into the safe zone in the end. I guess everyone delayed their retreat hoping they could defeat him in time and it ended up being too late.)
Helping a friend get an Aery clear today for MSQ, I was tanking as my level 58 DRK to get some XP out of it. We wipe TWICE on Nidhogg, once because healer ran out of MP and Estinien who has the aggro of about a thousand tanks, died, once becuase adds did not die before massacre went off.
3rd times the charm, right? well it was, but after surviving Massacre, the dps died one by one, then the healer got trapped in Sable Price. As DRK I could not both tank the boss and kill the Price in time, so I focused my efforts on the now very low health nidhogg. about 10 seconds of desperately surviving alone against the boss with a dead healer, we cleared. Hey at least it was an adventure.
On the first day the cutscene changes went in, the party wiped like 30 seconds after the cutscenes ended because the tank went to tow all the mobs down towards the boss room, but the cutscene you get when you turn the lights off, interrupted the healers just long enough that neither landed a heal on the tank or themselves, and poof. I had never seen that happen, not even at 2.0 release.
Like, the content is certainly easy, but if the tank is just going to sit there and AFK, then that's still essentially griefing the players in the same way as skipping the cutscenes and badgering the newbies to also do it was.
From experience though, I run it randomly once a day as Healer, or as Tank, but if the players just want to faceroll zerg it, then whatever. If someone wants a carry, no.
I've experienced this recently as well. It's pretty sad when higher level players aren't doing anything but sitting around on their mounts (or even just standing around non-mounted), while the so-called leeching low levels are actively doing everything to help pop NMs.
Small LotA story myself, a few weeks back.
I remember the run going pretty smoothly, nothing out of the ordinary, up to Behemoth.
Burning him down as usual, he's in the middle of casting Meteor as we're shaving the last of his health off.
We kill Behemoth right as Meteor's cast finishes. You want to know what happens when you kill Behemoth? All the safety protective rocks are removed. You know what happens when a spell has technically finished casting and is just waiting for the animation lock?
Yyyup. That's right. Right after we killed the boss, the entire raid wipes as Meteor's damage goes out while all the rocks were removed.
Everyone was a bit dumbstruck, some couldn't even tell if we beat it, was a bit of madness.
I've been trying to get better at healing lately. Rabanastre. I'm Scholar, and I have an Astro co-healer.
Basically I kept dying because of the main problem I usually have when I try to heal 8-man and up content. I only keep my eyes on the party list and not whats happening in the fight. So not paying attention. At Hashmal is where the death train started really.
I kept going down so our Astro had to solo heal which led to a lot of deaths.
At the end of that fight she's goin off about "OMG" "YOU'RE WELCOME EVERYONE" "I wasn't expecting to do this much work" all that stuff that's not condescending in the slightest. I keep dying throughout the run. I don't say anything the entire time cause i'm already all types of embarrassed.
At the end I got a comm for... getting carried I guess.
Oh no! That's like the opposite of my story!
Did the game count it as beating him, or did you have to do it again?
(and if it did count as beating him, does that mean you missed out on the treasure chests? The big hole opens up in the floor after that, so I don't know if you can get back around to return to the Behemoth's chamber or not.)
I mostly take the day off from the game but decided to login to at least do a roulette or two for some very slight tank mount progress. I chose to abandon this run. My standards for duty finder are not particularly high. Mistakes happen and whatnot blah blah but this "pair" managed to trip my already intolerant standards while tanking
Congratulations Monk and White Mage pair in Sirensong (same last name) on finding a new tank because I'm not interested in dealing with a white mage who thinks holying is more important than keeping the tank alive. Wiping is sure fun instead of simply throwing out a heal here and there right? It was mostly business as usual until we got off the ship. I do the usual pull but wait a second I popped Hallowed because I had as low as 3k hp before he started casting cure. However due to hallowed having that lovely cooldown it was not up by the mobs after the first boss and surely enough it is a wipe. We get back to the mobs but does the white mage reprotect or at least wait for the other dps to be present? No. He casts aero to pull the mobs himself "then" protect.
I just go "?" and he sarcastically responds with "????????". I just chose to abandon. This is generally why I hate tanking for pugs because these sorts just leave a bad taste in my mouth. It's also why I prefer to heal main.
You know what also helps? Not wasting benediction on yourself for standing in the blue fire instead of saving it for me since I clearly wasn't getting sufficient heals.
Okay, what about the level 17-20's who are just there not in a NM train or party? Most low level mods blow up in a gcd when 50+ people or zerging them down granted this is for low level pops. Unless its something that won't die in 3 secs I'm usually just talking but then again not in an NM/party.