I feel like 80% of people in this thread will just queue healer regardless when expac launches because the DPS queues will be 20 or so minutes long.
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I feel like 80% of people in this thread will just queue healer regardless when expac launches because the DPS queues will be 20 or so minutes long.
Yes I have, those mechanics may ask you to use a few GCDs, less if you optimize.
Now you wanna know what we do for the all remaining minutes of those fights? Wanna know what we do with the over 140 Gcds we have left? Do you wanna know what we do in fights that don't have those mechanics?
I'll give you a hint, it starts with 2 and is followed by several presses of 1.
And now an extra question, why is fair that healers are forced to being boring for the majority of content but tanks and dps dont?
I mean you could tell them to play Criterion, too, if they want a challenge.
The problem right now is that healers--and even tanks--is a conflict of interest between Character Progression and Engaging Gameplay.
In other others, there's no real way to progress your character's gearscore or tomestones in a meaningful manner that isn't either extremely difficult and requiring a lot of prep (from a casual player's perspective: your statics, or ultimates, or whatever), or isn't completely braindead (your Expert Roulettes, Treasure Maps, even your Normal Raids aren't too tough after like week 2).
For the latter, which is a good deal of the community, it means you're basically sleepwalking through your role. If you're a tank though, at least you get a 1, 2 ,3. You get nice burst in the case of WAR and GNB, and you can even help out with Interject. In a way, it's a great "learning" class because you don't need to master all your buttons at once. You have a far less complicated rotation, but there's still plenty to do and get better at.
Healers, on the other hand, have the problem where their DPS kits were removed. They're ONLY hitting like three buttons to DPS, and never at the same time: your DoT every 30 seconds, your AoE, and your single target cast. If you're Scholar, you have the BONUS of an instant cast on the move! And you can apply a debuff to the boss once every minute! Huuuuuuge! Too many one of those is every minute and the other one basically replaces your Broil cast.
You really need to actually heal once in a blue moon to understand this: if you're in a position where you're not healing, which is most of the time, you're otherwise spamming one button. Constantly. For a good 6-15 minutes.
Does that sound fun to you?
With how the abyssos dps check was received and the correction for anabaseios, I don’t think it’s going to be an issue until r7s/r8s (or a19s/a20s, I’m unsure what they’re going to be referred to as). 700 potency under chain is already pushing 800 without factoring in any other raid buffs.
The 10% scholar in the data post being so broil heavy could well be in part due to the required damage to clear and how irrecoverable mechanics have been.
It’s just so weird that there would be this much necessary focus on healers doing damage while ensuring that it is so unengaging. It also seems to be a nightmare to balance on the design end, I just can’t fathom why they would do it this way. The margin to hit a challenging but attainable dps check for the cohort just seems vanishingly slim - how can a drifted buff be quantified in the development calculations?
Don't know what you're talking about. I asked if you'd ever done any of the mechs listed and you went on a tangent instead of answering. So I'll take your answer as a no. This is not meant to be dismissive--but if we can't talk about the intricacies of resource planning and management before during and after, say, jwaves, then we're just speaking different languages.