Should? Maybe you aren't familiar with ISP companies. The precise reason VPN's help with ping is because ISP's don't give you good routing. Ever.
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You mean the 1.0 where the door to Quicksand caves lagged and you couldn't enter or leave. Or the awesome retainer market system where retainers wouldn't load even if you were standing on them?
Legacy players need to stop lording their dedication to a bad game over others. Plus need to stop treating certain individuals like messiahs.
I live in Rio de Janeiro. Went from 150 to 200/230. I main heal and now I cant keep activating and deactivating cleric stance constantly because it takes too long to compute. If I press swiftcast and another action it starts to cast the action as if I didnt press swiftcast. Its frustrating...
I been trying to address it for a while as well, as here is an older thread of mine:
http://forum.square-enix.com/ffxiv/t...me-too-slow%29
There was other posts where I say "I still see this lag at 30-50 ms" and the reply I get " are you on a 56k modem? your computer is out of date... Maybe people really just do not notice it? I do not see how when it goes into LBs as well, you can use the LB meter and have nothing happen because it is too slow to register and you are dead. So if you never lbed why did the meter get used? coding needs to "git gud" People with quick reaction times should be able tell the difference of lag issues as far as internet networking and something weird with the game coding. It feels different and one always happens while the other is issues here and there. So my guess people tell you that because they have slower reaction times then we do, or they are just used to it and see it as normal. Also for the people saying they can double weave at 100 ms, I bet you they are clipping off the next gcd doing that.
The real point of difference appears to be somewhere in the high 70s to low 80s. Below that point you will see zero difference in rotational throughput with identical double-weaved rotations. Previously I could occasionally get as low as 82 ms some nights but generally hovered around 100 ms. The difference was enough for me to shave off some 70 skill speed while still barely meeting bonus potencies in certain extended rotations. It's significant. It's not huge, but it IS definitely noticeable. My ping has since fallen to ~35, however, and there has been zero difference in the same gear with the same rotation between the new, reduced latency and the low-80s ms ping.
Just speaking from my experiences without using WTFast, wherein I have 40 to 100% higher ping times due to horrible routes to the server, it also seemed like the difference seemed to taper off again in terms of how oGCDs were handled after ~160-170 ms latency. Regardless at that point you're forced to single-weave for best net output (true unless you'd waste the oGCD in most cases past 110ish ms), but after 160 didn't seem to make much difference in how much the oGCD clipped the GCD, even going up to around 300 ms. It did, however, make the full difference in AoEs. There's the abysmal tick frequency, and then there's a third of a second atop it. I'd often appear to be out of an AoE circle a full second before its collapse and still be hit. By 160, it felt almost fair. 100, due to the time spent at that latency, felt very fair. And now, at 30, I feel like I'm accidentally running into AoEs by returning to my spot apparently a little too soon. Sync/desync with the server polling rate makes this hard to test, but it would seem that only the oGCDs or other queuing functions seem to follow a sort of tiered and retiered taper in regards to latency's actual effects.
I had a similar experience at Gold Saucer - I had a horrible time with the "stop the moving bar on the line" mini games...I was not used to it stopping instantly (despite only recently starting playing them) and not having to hit the button a bit ahead of time, lol.
The previous server was 3008 miles from my house according to google maps. 115 ms ping.
The new server is 280 miles from my house according to google maps. 80 ms ping.
New server with WTFast: 25 ms ping.
See where the larger difference is? *Nudge, nudge*
Admittedly though, I figured the move would be to somewhere like to get something like Denver, Chicago, Kansas City, Houston, or Dallas. Not... to one corner of the supported area.Also, SA servers and added localization support any time soon?...Annnd here's hoping that improvements to net code may shave off a bit of the effect, in my case enough to play on the JP servers if I wish, now that I have a new NA server on my doorstep. Cus why not? Need my language practice.
I know that there is a thing where you can manually enter in Google's public DNS servers. Not sure if it affects ping etc, though. It's easy to find info on this online.
Pretty much topic.
We had to drop our NIN from static because he's on the East Coast with such high ping. It's crazy.
Go on SE, you know you need to, make a NAWest and NAEast DC...
Wow. So you kicked everyone from the West coast before the switch? Brutal.
It's a business decision, Sometimes you have to cut the dead weight...
Sounds like an overreaction. Good for the NIN though. If a group is willing to kick him for things out of his control, he can hopefully find a better one with at least a bit more reason and sense of teamwork.
For anyone else with the itch: Be patient, don't go making drastic changes because "the sky is falling".
I've translated a more concise version of the OP that someone else wrote up on Reddit and posted it in the JP General Discussion here. Japanese isn't my native language but I think I at least got the message across.
Huh.
5/8 of our raid members are east coast.
We've had no issues and ran raids just to see how badly the switch affected us. Turns out, the rust from not having run them in a while was more of an issue.
Whether this topic is made in jest or not this is something I fully expect to start happening for progression raid groups that focus on optimization and racing to world first.
If you are clipping GCD with your 2nd oGCD (or you play ninja at all) you will simply no longer perform to the same standard you may have before. Sad fact is in those kinds of groups it isnt personal it really is just business and you will be replaced with someone who can just as any raider who couldnt optimize would be.
I cant say whether or not I am for the move. My ping increased rather significantly and I main heal so we will see what tonights raid brings but if I do find the game unplayable (or my group decides to remove me for poor performance at some point which I wont hold against them) I really dont have much issue looking elsewhere for entertainment as I am not particularly tied to this game and am for the most part a raid logger these days.
I do have to question what SE was thinking though as the people still around were willing to deal with it or were willing to pay for a VPN or were not noticeably suffering but with the move they arent going to recoup many of those who left due to it and now they just went and angered a whole new group potentially losing more customers over an issue that had by this point long leveled out.
Next thing you know people are gonna be "EAST COASTERS ARE THE NEW PS3 USERS AND I BLAME THE MENTORS".
Overreaction seeing as how many Aussie statics are performing extremely well on JP. Good for the NIN, hopefully he finds a less pedantic static.
I have had both ends of the ping stick for this game. I lived in Boston and had 20ms ping and I have lived in San Francisco and had 90-100ms ping.
Is there a difference? Yes, there is.
Is it game breaking? No, its not. Unless you're well above 150ms. The way the game is designed after 150ms you need inhuman reflexes to avoid ground damage, unless you know the fight like the back of your hand.
People have the right to be upset, they're paying for a service, this game is not free. If you pay for any service no matter what it is and changes in a negative way you'd be upset.
To upgrade/move an entire data center one might take the time to try to benefit the most people for current player base. I feel Square didn't take this into account but rather choose and cannot blame them for an optimal business choice. Going with a group they have worked with, which is NTT.
That's Silicon Valley for you. Someone obviously went to town during the bidding phase for the server contracts and SE being a JP company that's clearly clueless about where California actually is picked the best presented, economically viable option.
If they knew where California is and did it anyway well, I don't have words. Either that or they are banking hard on new OCE players coming into the game now that the server is in Western NA.
Montreal player here , had to drop mch since opener clips way to much and double weaving is now impossible, was playing pvp mnk and probably drop that too since burst, take forever to come out, I'll stick to pld pve and mnk pve.It just suck that I cant play well as I used too because the changed server location
Why do people have this impression of world first raid groups in FFXIV? Many world first groups have had playstation players and clickers and people in different continents. Interviews have clearly stated that commitment and group synergy is more important than individual skill.
Please don't take the bait.
Where are the Mods? Did their ping increase so much that they can't access the forums anymore?
As if this couldn't of been posted in the countless other posts on the main page. It doesn't matter where they put the data center, some will benefit while others will not, if people deem the service as being bad then point blank keep your money and leave, find ways to deal with it (vpn) or do nothing.
Stick a fork in those high pingers they are finished!
The move they made was the best move. Two thumbs up!
Sorry, but that is ridiculous. This is not a competitive game. No one cares who gets world firsts. You're accomplishing nothing that means anything to the real world. Not even content creators cater to hardcore raiding these days, they usually put on a show for the average player.
If you're kicking a player from an FC over something out of there control, then you are morally in the wrong and have the wrong sort of priorities in a casual cutesy fun game. I hope the NIN finds real FC friends and real team mates instead of the frauds he ended up working with.
I'm from South America, just announced to my static that I'll no longer play. I was very hyped for the expansion, but there is no way I'm paying for such a bad quality service to my country.
Huh didn't realize west coasters were being kicked left and right for their high pings before the move.
Maybe it's time for mom and dad to pony up for some better internet and stop using NetZero!
Being under 150, it's really just a matter of getting used to it a bit and. It's the people that shot up 200+ that are going to have trouble.
Thanks a lot Yithar for this Japanese translation, we should all go there to give a thumbs up.
It was bad for me here in San Diego, was getting around 180ms before the move, but that wasn't even a huge issue. the real issue was the packet loss. There were points in time were my character would be moving in my client side, but so much data was lost everything would freeze in 24 mans and randomly fast forward and sometimes it lost too much data during the hump and I would D/C. It would happen once or twice every 24 man. I tested it after the move and I have no more problems. Everything is perfect now that I don't have a bottleneck anymore.