You think we wouldn't already be doing that to get us to heal? Oh you poor thing XD
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One thing that can work hand in hand with healers strikes, whether they're successful or not, is to incite the creation of "no healer 3 DPS 1 Tank" PFs for dungeon runs and roulette runs.
I do think they were mocking you out of their conformist/privileged position, actually.
The goalposts in this game moves all the time.
It goes from 2 dungeons per patch to 1.5 to 1.
It goes from exploratory zone in 4.1 to .25.
It goes from more than two Bozja zones to two.
It goes from 3-month patch cycle to 3.5 to 4 to 4.5, and it's still going up.
And the multiple "healing requirements this time will be hard" interviews.
Outside of the visuals, music, and maybe the story, this game has been giving less and less.
>Just wait until skill showcase, it's not going to be that bad
>Just wait until live letter explanation, it's not going to be that bad
>Just wait until tooltips release, it's not going to be that bad
>Just wait until early access, it's not going to be that bad [YOU ARE HERE]
>Just wait until savage balance patch, it's not going to be that bad
>Just wait until next expansion's skill showcase, it's surely going to be better
>Repeat from start
https://media1.tenor.com/m/o3OsI-G7R...nes-amanda.gif
Aww... should have screenshotted that unhinged rant
Tanks should have their sustain nerfed, not buffed. There's absolutely no reason that a Warrior should be able to serve as their own healer
Tank main here. Y'all have my support. We already didn't need more sustain (especially in the case of Warrior) and they exacerbated the issue by giving us MORE for whatever reason. This is absolutely ludicrous.
I normally level everything to max, but if not playing them at all is what it takes to actually listen and act then so be it. #ffxivhealerstrike
Feedback getting ignored for several years that has been given in every single facet only to be met with the most tonedeaf of statements or outright ignored or neglected. Yet somehow healer's aren't justified for being unhappy about it?
I am a tank main, have been in this game for as long as I've been playing the game (started right around Stormblood launch) and while we have been massively trimmed down and I'd like to see that improved, it isn't even remotely comparable to the current state of healing. We can already do a healer's job for them because of the massive power creep of self-healing courtesy of Warrior being the catalyst.
I genuinely don't see how people can look at a dungeon being done without a healer before the expansion even launches and think "yeah this is fine"
Job design across the board needs to be improved but healer's have the shortest of the end of stick.