I’ve been playing this game for just over 3 years. I’ve only run into 3 people in that time I felt compelled to report. People are definitely Chicken Little-ing in this thread.
You cant guarantee that, and you know it. :p
There will be a tons of trolls who will make a screenshots of such and spam the inbox of gms everyday. The term in which "bad behaviour" is being accounted is super lose, it could be anything as long as you give a good reason for your report.
Anyone could make up a story and how offended he felt and how aggressive it was towards him.
Someone not liking you could do it on purpose.
We all know what comprises "nuisance and obstructive play" and is what triggered this update.
Killing BLU spell farming mobs.
There's really no need to delve any deeper into that part.
You're not gonna get banned for 'early pulling' because thats too subjective.
Anything that's too subjective will be no more bannable than it was before, the new rules are simply vague in order give the GM the wiggle room they need when one party is clearly in the wrong but there's nothing in the ToS to support banning them.
No one has anything to worry about unless they're a career asshat.
I am assuming you are referring to datacenter regions (ie North America Datacenter). You understand that North America region includes multiple countries with a variety of cultures and sub-cultures. The USA itself has various changes in cultures within the same region. Cities contain different cultures within their borders. You are from GA, USA. You know there is a major difference in culture between uptown Atlanta and Downtown Atlanta. You know there is a difference of cultures between Augusta and the small farm towns that surround it. So, who sets the guidelines for non-measurable social norms and "empathy" for the whole region? Some person in the metropolitan area of California, USA?
Human empathy is taught. Guarantee that there are groups within the same region who have no empathy for one another, but can work together long enough to run through a dungeon.
You do you. I am the opposite. People who lack empathy towards X will eventually form their own private group. I don't have to ban then from any social setting, they will segregate themselves naturally.
Must be N.GA cause it's anything but that south of Atl. Also Cassie makes a valid point. People will percieve things in different context. Some of the rules are too broad and need to be more direct. All this does currently is lead to a sweeping generalization and we cannot simply assume SE has our best interests at heart.
It's happened to me more often, but I've been playing since the game came out the first time. That said, it's gotten much better in recent years... I think the last time I heard anyone complain about a party member's lack of skill was in Heavensward. Especially in 2.0, though, it was a fairly regular occurrence. In fact, it was bad from both ends... I left Ixion because between the language barrier and the cultural differences, I found that not even constructive attempts at helping someone learn the game could get them past the most basic dungeons (lots of problems with tanks not using taunt abilities, or just spamming the same ability over and over, and lots of problems with healers not healing and just trying to DPS their way through the dungeon. Also lots of problems with people telling me it was a Japanese server, so I *had* to speak Japanese, even though I was using the Auto-translate function to the best of my ability, and even tried using Google Translate a few times with no success).
I think the problems people have with the policy are warranted. Even if the worst case scenarios don't happen often, they don't have to happen often for them to have a significant effect with a player base of over 14 million people. But I think that this policy isn't likely to change until those worst case scenarios start happening because, as you said, right now it seems like much ado over nothing.
Seems like posts expressing doubts about the intergrity of GMs are being purged as we speak. When your new rules of conduct makes players at the mercy of the subjective interpretation of GMs, discussing GMs as an entity falls into the topic of this conversation.