This is entirely true. Before each major patch, players don't get worse, the good ones are just that much rarer while the bad ones just try so hard to catch up.
Printable View
This is entirely true. Before each major patch, players don't get worse, the good ones are just that much rarer while the bad ones just try so hard to catch up.
I dont think they should do that, but they should definitely do it some quests after to prepare them for next dungeons etc :). I honestly was thinking for a while to make a linkshell on my own server to help a lot of new players, because I think novice network is bad most of the time, besides there are too far ''mentors'' who doesn't even know how to play themselves,just leveled their classes to 60/70 to get the crown.
25 mins is when you are meeting people that do not know how to aoe properly, 25 is borderline "passable" When you get a person solo queue that averages 20-30 mins on healer, but 14-20 mins on dps, it really shows how much people do not know how to DPS properly. Also even at 23-25 min range, it is possible to be stressing the healer. Another reason for that slow is a new tank pulling small, so in that case that isn't a big deal, just depends what is going on really.
That person's standaerds is the point of this thread, people not living up to those.
We are complaining about including but not limited to:
spaming 1,1,1,1,1
"I do not aoe because it costs too much tp"
being in an expert for 15 mins and only clearing the first boss, allowing a vote abandon request to be thrown since kicking a single person wouldn't fix the problem.
Spaming 1,1,1 with huge time gaps after CD is ready
spaming actions out of combo
brds putting dots on one monster
forever no bane SMNs in mass pulls
etc.
So yeah might be a good idea to read the posts better.
I always queue for in progress and it seems like its 50/50; either something terrible happened and if im lucky i get a great drama story, or nothing happens and someone just left and its normal
While I enjoy dungeons, many are almost insultingly easy. I had more fun in Kugane Castle the other day than I ever have all because my friend was forced to tank the last boss on BRD while I healed (WHM). The issue for most people nowadays is dungeons offer very little engagement. Stormblood also decided to put silly gimmicks in a few, which just irk me as a melee DPS. When you've been playing for over two years and most dungeon boils down to the same formula with virtually no challenge, they tend to get a little stale. It's why I was disappointed to hear the devs claim The Vault may have been too hard for leveling healers. No, it was a great dungeon! Make more of those and I'll care again.
I did. days ago. my problem is that I don't trust you or anyone to have restraint with their standards. to keep them realistic, or really anything reasonable. Because while you might get people those things, I get "skip soar or disband" (I'm not joining those when I just came back from a break and arrive 3 weeks into the patch) or ilvl 320 requirements on Susano EX learning parties(current). I get one dude flipping out that people learning those EX's aren't pushing out 4200+ dps in patch 4.05.
Because the players in this game don't advertise their minimum acceptable standards in a group. they set standards that allow them leeway to make smooth, efficient runs with little to no wipes even when their group is learning. that has been my experience: people throwing the meta around like a beating stick even when it isn't appropriate. people using the top performers as a means of bullying the middle or lower end because it hurts their bottom line.
Why would I trust random peoples' standards if the bulk of the standards people I run into hold are like that? why would I allow others to subject me to theirs if I don't trust them to use moderation? I don't have to blindly trust what HyoMinPark because she blatantly explained hers with a degree of clarity. all you've posted in a list of exaggerated grievances with particularly clueless players no one in their right mind would support a group being subjected to. it's clearly hyperbolic even if the sheer quantity of players in this game guarantees they at least exist.