Originally Posted by
loreleidiangelo
This has always been my biggest concern. I'd love for the devs to remove Cleric, close the "skill gap" (lmao) between DPSing healers and non-DPSing ones by removing that godawful button and letting inexperienced healers work in their DPS organically, AND work on bumping the skill FLOOR of general healing overall, so that players gradually get accustomed to spending most of their globals on healing and maybe a sparing few on DPS. I don't really see why that's so difficult; other MMOs hold to this approach pretty seamlessly. Yes, I imagine content like expert might still see us spamming Holies or falling asleep mashing our Embrace macros, but there's really no reason that raids and EX primals at least can't require the constant dedicated throughput of two reasonably skilled healers (with maybe minimal time to DPS on tight phase checks or priority adds).
I shouldn't have to a.) solo heal content, or b.) rely on pugs being abysmally bad in things like Weeping City/Dun Scaith in order to get a fulfilling, engaging healing experience. Just my two cents.