Another thing was that people were requesting three raid tiers, not two, so not only was something lost, but we also didn't really get the full raid package we were requesting.
I was really happy when they announced Alexander Normal originally, as I enjoy raiding but don't necessarily like raiding on the cutting edge of things. Normal is essentially filler content for me--I do it every week just to gear alt jobs, but not actually because I want to. It's far too easy and the rewards aren't inspiring at all. It feels like CT version 2 (and it's going to be dead when we get the new 24-man content soon). I really wish they had given us three tiers.
If you dislike the game so much, why do you play? Seriously, your post demonstrates nothing more than you have a very narrow focus, and empasizes the self inflicted nature of the problem.
You know, base on the replies I see, I honestly have to ask, why don't all of you go play something else? SE will *never* change the game to match your expectations, so rather than hanging around and being oointlessly negative and bitter, why not play something more suited to your...needs?
If that many people stop, leaving the hardcore rump, and small minority of the current base, the game will be dead on its feet. The biggest issue this game faces is the negative whiny voices complaining that everything is faceroll easy (now that the outgear everything but Alex Savage), or crying in their cornflakes that HW didn't bring enough raid content.
What you fail to understand is that people who are bored of the game actually like the game. They just want more to do. 50% of the things you mentioned in the your previous post are activities, not content. Playing Frisbee with the install CD isn't content, its a platform to do another activity, Just like how talking to people and mentoring people isn't content it's just a platform to do a thing. The people who play this game and want more content to play just want to play the game. And while you argue that there is still a lot of stuff we CAN do, there isn't a lot of relevant stuff to do. Sure I can level all my jobs to 60. but if end game is the only relevant thing (even if you limit it to combat interests, which leveling all your jobs imply) then you can't even do end game because of the esoteric cap.
On top of all of that the only people I see defending this game is this aspect are people who haven't done any real endgame. If that is the case then how can we consider you opinions valuable? how can we pretend like content you still have to do is relevant to us? The bottom line is the only thing I can do to progress my character in this game is to run one of the two dungeons 4-5 days a week and practice alex when my static is a available (which is about three different fights total a week until a patch). Naturally anyone who wants to progress at the cutting edge of end-game is going to have more time on their hands, so why not cater to them when the people who have less time on their hands still have content to do? why limit content to those who want to put in more time while giving additional content to those who still feel they have a lot to do?
I mean, I only make these arguments because I like this game. I want to play this game. And adding more endgame content gives something for everyone to do, and because by the precedent set by coil it will likely become relevant to even casual players at a certain point. I just don't understand why people are arguing against more content that will satisfy everyone. The only reason is that maybe they'll hit end-game at some point and hove nothing but more hardcore content to do... which at that point you could take your own advice and take a break. Or talk to people. Or mentor. Or literally any other thing you listed in your previous post.
I actually bought the digital version of the game. I paid for my game and sub time just like you, how come I don't have access to all the content like you do?! Even though I bought the digital version I should still be able to play the install CD frisbee. WHY DOESN'T SE CATER TO ME?!
Why do I need to have done any end game for my opinions about everything else in the game to matter? You're telling me that the person who plays a minority of the game and complains about end game has a more valid opinion about the game in general, than someone who plays a far wider range of content? Next you'll be calling me entitled... :rolls eyes:
This topic is a great illustration of the gaping chasm that exists between raiders and *everyone* else.
I've not argued against adding content. What I have taken issue with is people who whine about being burned out because the farmed the crap out of the easy mode raid before trying the hard version, or people whining about having nothing to do when they admit their focus is narrow, or claim there is nothing new when in fact they are only talking about raid content...etc... As for taking my own advice, I wouldn't have suggested it if I was unwilling to do as I say. Believe it or not, some people enjoy helping others and just running stuff for fun,and not because its hard enough to nake you want to hurt yourself. There is enough open ended content in this game such that even if I never set foot in an un-nerfed raid, I will always have something to do.
well right now we have
1- primal fight of any value
1- 8 man that is just super tedious and way too easy
1- 8 man that is super tedious and way too hard for the vast majority of the population
2- 4 man dungeons that are cool but you can only do the same thing so many times in a row before it gets boring/tedious
and scrip grinding which is absolutely horrible
we lost a lot of fun things that didn't translate to the new 60 cap as well
It is just a learning transition phase but it's tough to deal with atm