I don't mind this since I love this idea in games like Diablo, but geeZ increase the drop rate of ilvl 210, unless come 3.2 they allow you to meld it.
Printable View
I don't mind this since I love this idea in games like Diablo, but geeZ increase the drop rate of ilvl 210, unless come 3.2 they allow you to meld it.
It shouldn't serve a problem tbh, as long as you hit AE while the debuff icon is still on the mob, you get the effect. Just tried it with the i190 chest and hive weapon (don't have sks on the 210 hands anyway) and I got it everytime. But then again, I got lucky with the chaos datacenter transfer as I live like 15km from where the new server park is located, so my Raiton clipping is as low as it can possibly get, especially after the 3.1 fixes. Might be more of an issue for players with more lag though.
Shasta's Ninja guide updated not too long ago claiming with Mudra lag gone, Raiton is pretty much better when no buffs other than poisons and slashing debuffs are present, which means if you have things such as BFB or TA up, Raiton is ideal....but wasn't that always the case? Or was that strictly with Foes/Kass?
(gcd clipping is based off of his(?) gcd delay of 2.01)
http://puu.sh/lurzT/b79e7dc7cf.png
Link to thread: http://dtguilds.com/forum/m/6563292/...as-ninja-guide
Sounds like nothing's changed. That said, I've done some testing the last few days and found that the magical ninjutsu do less damage than weaponskills of the same potency (Fuma is legitimately 240 potency, though), so his potency difference numbers will be very slightly off.
Like Phireblast assumed, before the 3.1 changes it was Raiton when Kassatsu and/or Foe's is up and Shuriken in every other situation, so it definitely changed.
If Raiton really does kess damage than phisycal WS's with the same potency, that might change it again lol. ^^
I can confirm it strongly for Katon vs uncombo'd Aeolian, and for Hyoton vs Mug. Doton is matching my Mutilate dots, but that could just be due to smaller values not showing the discrepancy.
Edit: I should note, though, that it's not a full potency of damage difference at 180 potency, so maybe a potency or potency and a half at 360. It would likely not change decisions at all, just the amount of clipping it takes to care.
What happend with the extraodrinarie patch 2 week ago? Why changing again ninja algorithm?
It was soo fluid and perfect using mudra, now seems like we're again in 2.4.
Why ruin this job like this?
I wrote "again" because with 3.1 they were very smooth and fast (1 change).
Now they r changed again, like 2.4 so still slower and laggy (2nd)
That's what i mean. With the new algo they were simply perfect
Dint u even notice the 2nd change with the extraordinaie patch?
There have been two hotfixes since 3.1, one on 11.12. and one on 11.17., and none of them have done anything to mudras (go read the notes), nor did I notice a change, nor do I know or hear of any other nin noticing changes for the worse after 3.1. Mudras are finally smooth as silk, and we're enjoying it.