Originally Posted by
TabrisOmbrelame
This is true, but this also mean that the dungeon layout actually sucks and was poorly done. Under normal circonstances, you shouldn't be able to skip, but of course in Cutter's Cry you can do it because of how it is made. I think that Cutter's Cry, Dzemael and Aurum Vale would really beneficiate from a full revamp like some dungeon got.
Since we had some rework on bosses, if they can do it on every ARR dungeon that actually need it, it would be way better. For exemple, you can see a huge difference on bosses mecanics in the three first dungeon of the game. Try compare Sastasha/Tam-tara with Copperbell and you'll see that Copperbell's bosses are actually way more fun to do than any other boss before that who are basically training dummy with nothing to do at all (Or almost for the final boss of Tam-tara but changing target may not count). Of course the difficulty isn't high at this level, but the gap in term of mecanics alone is actually huge there.