no, they expect us to pay for a game they feel is ready to be paid for. to believe this, yoshi, shows his inexperience.
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For YOU to believe what you just said shows your inexperience. Didn't anyone ever teach you not to assume?
We've been playing an abused, newly-adopted kid of a game. SE can't just wash their hands and be done with it. They need to save face, at the very least. Yoshi is trying. Stop complaining. If you don't want to pay, then don't.
The reason it's time to finally start charging is because they can't afford to give us 2.0 otherwise. Not on time, not at all. If $13 is too much for your budget, I feel bad for you. How complacent have we become because of the extended F2P period? Just take one painstaking glance at these forums.
Seriously, why in the world is this topic still alive?
and for you not to believe what the dev's stated themselves shows your ignorance. they stated the game was ready to go pay per play. i did not.
the topic is still alive because, unlike you, they feel it is just as legit as it was on the 1.19 patch that screwed it and 1.20 just made a work around. the system is still broken is exactly why it is still open.
13$ is not a problem. that 13$ very likely may go to another game that will be released tomorrow and is in better shape than this game is and it's been out over a year.
Power leveling is 100% broken in my books, also in it's current state it's nothing more then botting where your just substituting another player for the bot program. I had such high hopes for this game and I still pray and hope that yoshi and his team can fix things up to 2.0 but how can anyone defend a game where it's actually promoted for players to stand around and do NOTHING and get to cap?
p.s. To the flamers I can feel getting closer that are about to say "Don't like it don't play" you win I don't like it and I won't play :mad:.
For you to follow the reasoning that since it's time to go P2P must mean that the game is retail standard in their eyes, is more assumption on a ludicrous level. To someone whose opinion is in a much more informed position than you, they believe they have to go P2P.
Reread my last post without venom in your eyes and you'll see that many people can look on the same information, and garner very different motives behind the statement. A logical person would admit this must mean that one needs to weigh all the facts, re-evaluate their claim, and factor in what might be the most practical decision from a business/SE's standpoint.
In my opinion, anyone who stays through this period deserves special rewards. Investing now is only going to help this game become a brand new incarnation that Yoshi envisions. There's confusion about the shape of this game because of the conflicting visions. You can choose to grasp onto your personal experience with gaming and FFXIV, judge and/or resist. Or you can just show a little courtesy and wait until you're paying and have been disappointed, or delightfully surprised.
The game has been out a long time, but with regime change, and world issues like earthquakes and what-have-you, I'm surprised it's moving along still. By most policies, this would have been terminated as a profitable project. To reiterate on my last post, they have to save face. It's SE. They have a reputation to maintain.
On PLing, I'm not onboard with it. I have gravitated away from it, and because of the lack of content, I've been playing quite a bit less, so this really doesn't affect me. On the other hand, I understand that this game is NOT a level grind to 50, on one or all jobs. It is a whole package grind. Your gear (not specifically ifrit loot >.>;; ) being spiritbonded, acquiring the best materia, melding the perfect set, taking part in hobby content like doh/dol to provide/supply yourself and others.
In short, like Jeeves stated, "Don't like it, don't play." Ride the tide, or jump ship. It's your call, but don't throw insults around the forums, you embarrass yourself. Truly.
Err.. it's 134 pages, and it's about PL being broken, not about paying or not paying, save for a few off topic posts
all i am saying narisa is that grind parties and pl parties should get the same amount of sp. i haven't said in here that is should be removed. as i have stated many times it can be done either of 4 ways.
1. increase the rate of sp for grind parties to match the sp of pl parties.
2. decrease the rate of sp for pl parties to match the sp of grind parties.
3. do both by increasing the grind parties sp and slightly lower the pl parties so they are even.
4. put in a level sync so even if you invite a high level character into your party they can help a group without doing all the work for them.
either of those options leaves the choice for someone to enter either type of party. as it sits now you either get in a pl party or you do not get into a party.
are you sure this is coming? according to the link you just posted yourself it actually states
"Currently however, we don't have any plans to ease up on these restrictions"
it states they will continue to hear feedback on the issue, but not that they have decided to do so or not. as of right now they have no plans.
Someone please post here if Patch 1.20 removes the ability to AFK Power Level.
The notes don't mention it.
I don't see why this is a bad thing outside of getting idiots that obviously don't know how to play their class...in those cases, there is an oust button..
Problem that I ran into is that you take so much time to put together a party to grind and then next thing you know 50% of your party has no idea how to play and what abilities they have and you have to oust them.. now youre back to the start trying to put together a grind party again.
Like the other day 2 of the L50 mages I had in a spiritbond party had no idea wtf stoneskin is and they even admitted it "ya i power leveled to 50 and didnt pay attention to the abilities I learned AND THEN you got noobs who are wearing completely wrong gear for their job and refuse to listen to you...
and omg their gear... i thought they were just wearing that low level stuff to bond... but when I asked.. it was their actual gear..
So yes it is a problem when you have to take time to put a party together and then have to do it all over again when you get to camp only to find out ppl dont know what they are donig.
/facepalm
That's not entirely the fault of PLing, though. I must admit, it may be hold some of the blame, but not entirely. Bads will be bads. Idiots will be idiots. Even in League of Legends, where you can't power level, level 30s (max level) don't know the different between AD, AP and Tank champs...I even have been asked by a max level what a jungler is (this is a basic concept). So...not all of the blame can be put on PLing, while some can, but most of it can be put on the players for just being dumb...
Major problems:
A - It reduces the number of people willing to make regular parties, frustrating those who wanted to do so. This is specially bad for new players, because they won't find people to party with and neither will find people willing to PL them so easily. End result: They will leave the game, unless they're solo enthusiats.
B - It makes people reach the cap way too fast, and these people will consume all the content way too quickly. This wouldn't be so bad if SE could keep up with introducing new content, but at least at this point in time it is pretty much impossible without delaying the other major fixes the game needs. You know what happens when people have no content to do? They get bored, and once again, at least a few of those will likely leave the game as well
C - Lower level content and gear becomes useless and outdated quickly, adding even more frustration to the lower level players that can't / don't want to PL.
Hihi Thanos, this is really Yelta posting from work :P
I agree with everything Thanos says here... And I agreed before I realized who he was.
PL should not be faster XP than getting a good group together to XP. Ideally you should be learning your role in party play. Now I agree, a bad player that was PL is still a bad Player if they level in a group, but I think a good player who leveled in a group is a better player than if they were AFK PL'ed. A good player can be taught at 50 how to do their job and what gear to wear, but if they actually participated in their XP gain they should already know this.
I will be a hypocrite here, I had to level glad to 36 and I admit I got a PL. I had no interest in glad and was told that I was REQUIRED to have sentinel for Ifrit. * But this is an entirely different problem *
Dear SE, please close/delete this thread. thx
If people wanna PL let them do it, I for one don't care. If you are so afraid of playing with ppl you might think they don't know how to play their class don't team up with randoms.
1.0 is for hardcore players at this point. I feel there really isn't enough casual content to draw players who want to take their time and enjoy the game world, which is mostly who would benefit from a slower paced leveling system, anyway. The effort to put in content of that caliber is entirely directed at 2.0. All I'm seeing for 1.0 is content directed at keeping level 50 classes occupied for the next year.
Hardcore players just want to skip the lower level content anyway to get to the endgame gear, so in that light, why not let them? They won't leave because they got level 50 too easy, that's for sure. Even while many hardcore players complain that leveling is too fast, they're the ones leading the charge in powerleveling parties, getting all their linkshell buddies maxed out to their heart's content. There won't be many casual players left to lord over your rank 50 "accomplishment" until a glut of level 1 PS3 players emerge. And there's only a limited time to get at some of the treasures that will only be offered until 2.0 comes out.
So why not just enjoy the fast track to endgame for what it is?
So my exp group went to sh*t because both raptor camps were taken by PL parties and my group didn't feel like looking for crap mobs to do exp on.
It's really making me not want to level anymore.
Should have just stole their camp. Its not like they are all going to try to out pull you with all the low levels.
I mean fine if people wanna PL to 40 and then take 10 levels in grinding parties to learn. I did it with a couple of jobs. But i dont intend to play those ever again
I don't mind PL parties, they are great if your time is limited. However, soloing absolutelly sucks at this moment.
That pretty much forces people to party and let me tell you, would you rather spend 10 hrs to gain 10 levels or 4 hrs? I think that's a pretty easy answer.
If they fix soloing again the way it used to be before 1.18 i bet people will solo more often and this whole PL discussion would fade away.
i'm sure some1 must have brought this up, but with so many pages i'm not hunting through this monster thread to find it. i was wondering for a new player to be powered leveled, don't they find them self at a disadvantage "oo look at my lv 45 lnc, in lv 10 gear" because you got no gil to buy gear at your level. if you level normally, i'm guessing you would make more gil on the way. is this logic right or wrong?
There are two finite resources we are talking about here.For every PL-party there is at least 2 players less that is available for grind-parties. And for every PL-party there is 1 less camp that is available for grind-parties. Unfortunately it's a zero-sum game. The existence PL-parties hinders grind-parties. The more prevalent PL-parties are, the more they hinder grind-parties.
- Players
- Camps
Now this logic also holds true for soloing. So by my logic, soloing also hinders grind-parties, no?? Yes ... but to a much smaller extent. It only takes one player out of the potential grind-party pool, instead of two. Multiply that difference to a server scale and it's dramatic. Also, to DarkstarPoet's point, the XP earned by playing solo is arithmetically comparable (half, double, triple, etc) with grind-party XP. Meanwhile PL-party XP is exponentially larger (10x, 100x, etc) than grind-party XP. That exaggerated XP growth only encourages more PL-parties, and diminishes the ability of grind-parties to form even further.
Some can argue that PL-parties are just a "playstyle", and that players should be able to do it because it doesn't hurt anything ... but I wouldn't make that argument.
How does a pl pt hinder a grind pt when another grind pt could be in that spot and hinder another pt from grinding......
why don't you follow my posts and learn how to read them. i never once stated power leveling should be removed completely. what i said is it should be put in balance with the sp you get in a grind party. if they were the same people would have the option to do either without being gimped by doing so.
i have no issues with an 8 person party getting power leveled. what i have a problem with is that same group of 8 getting power leveled gets 10x the sp that another group of 8 that is grinding gets. if they both got the same amount of sp then the issue would be done imo.
i am not asking for power leveling to be removed, but want it to be in line with the other parties. if you cannot agree that both types of parties should be put in line with each other then, yes, i stick by the your ignorant.