This is false, the duration of the debuffs (and this is a reported bug) DOES NOT INCREASE FOR bane-shared debuffs!!! Contagion only increase the duration on first target, if you then use bane, they won't be shared with increased duration.
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Regardless of difficulty, I still think SMN (and frankly, the other "zero RNG" based classes as well) should have some sort of reactive ability or short term buff/cooldown to use to spice things up.
Rotations set in stone generally just get extremely technical and unfun after a while, I'd prefer to have a bit more say in what I should be doing.
Granted dot prioritization is fun, and so is moving pet around, but I would still love to have some sort of resource (say, to empower the next DoT, or like Thunder procs to do all DoT damage upfront) or proc to deal with.
Yes but your timing judgement is based over 15-20 seconds (quite long). Not only that, if you fail to recast Bio/Bio II/Miasma at the right moment, you at most loose A BIT of your dps.
Not to mention the fact that the micro-optimization to reach max DPS is not that important because during a fight you have much more things to do (avoid things and such) that keeping your rotation up to get a hit, is always a bad idea.
"Time judgement" over 20 seconds is long, you have 20 seconds to choose what to do... is really long, easy.
I played BLM and dragoon on a friend computer and they are much more difficult than the summoner, which is my main character.
Even play a SCH is much more difficult than a SMN because you do (almost) the same thing a SMN do + you have to heal (yea you don't have fester, that's the difference, you replace thunder with aero).
And sorry, 4 separate dots => Easy instantly, dots with long duration are the easiest thing to handle, expecially when only one has more or less different duration over the others (bio II), the others can be easily recasted in sequence.
What dot management? I just need to recast them before they expire. My biggest decision is to cast thunder (and SF) or not because of mana usage.
Yea, managing pet is interesting that's true, but at least that is what I expected from a summoner. Considering I feel the same while playing a scholar (oh and my scholar pet has 4 useful abilities instead of 1), I still feel bad when playing summoner, it's so stupidly easy.
If you take a BLM that have never played the class and same for SMN, the SMN will do more damage because the class is pretty straightforward.
In case he has problem with pet management, just take out ifrit and eventually heal him every now and them, he is more resistant.
Summoners should summon the miniature version of the primals with all the their abilities similar to how Lightning summons Odin during the wonder and Lightning fate.