Well... about our character's personalities... its like with military rations...
Since they can't make a food that will appeal to the taste of everyone, they had to go for a ration that no one would like.
Well... about our character's personalities... its like with military rations...
Since they can't make a food that will appeal to the taste of everyone, they had to go for a ration that no one would like.
I'm all for more dialogue choices for flavor effects, and we have had them occasionally in the beginning parts of our game, so there's precedent to occurring.
But asking for a Dev response on the relationship between your character and the plot-line is not required. You need only look at the history of Final Fantasy to understand it. Before the moniker of "It's an MMO, not an RPG!" is stated in protest, I will remind the forum base that this is not Final Fantasy's first foray into MMOs. FFXI handles the players part in the story near identically.
Again, I'm neutral as to the way it's done, mainly because to me, it's the way it's always been done. I have other games that give me personal agency and full control over my characters. Final Fantasy has always been less of a chose your own adventure style RPG, and more of a novel story built into a game format. So much so that these days I take it for granted. It's rather odd to me that this garners such a reaction from players, but I have to remind myself that many players here have never played other FF games before, or simply were pushed away from FFXI.
you must not like reading some books, while I think this games general story sucks, this was one big huge wow factor for me. if the author really hits people in their feels and gets people like me all into the story, they're doing a good job lol! I'm excited to see what's next! (on.mobile typos inc)
To be fair; I do like books. I just wasn't invested in this. And even when I read books, I still don't mind laughing when a character I like dies. XD It's why I can watch things like Tali'zora's death from Mass Effect 3 and not be affected by it - she was my favorite character adn only romance option, but I still didn't mind watching the "Bad" ending of the Quarians with her death at all.
I'm not saying it's a bad thing to be able to emotionally invest into a character. But the moment you start thinking that laughing at a death in a video game is a sign of some sort of mental deficit, I'll in turn call another person out on much the same for being TOO emotionally attatched. It easily goes both ways in that regards. :P
Pretty sure that Ascians being hard to kill is more based on their biology than our power. Remember that Ascians are basically ghosts that possess humans and cannot be killed be conventional means. Just because we couldn't kill him normally doesn't make us weak.
Think of it this way: if Superman or Goku fought against the Norse god Balder their attacks wouldn't do anything to him because Balder can only be harmed by Mistletoe. Does that make them weak?
That's correct. The main reason Ascians are so 'dangerous' in the MS is because they're dark spirits possessing host bodies; killing their host just causes the host to die while the Ascian's spirit disperses for a while, regenerates, and then possesses a new body. They're pseudo-Primals (or based on what we've seen with recent Primals, possibly even just plain Primals) in that sense. The point of the light-laser was simply to kill Nariables rather than only temporarily banish him.