It's as simple as, they can't do the server transfers yet until they add in the new EU servers.
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It's as simple as, they can't do the server transfers yet until they add in the new EU servers.
lol 1.0 loyals!!! HAHAHAHAHAHA!!!!!!
Yoshi-P: "pledge me you loyalty!" 1.0 player: "sir i can't do that..." Yoshi-P: "then you are fired and you better hope I don't have "records" of your logs...."
While my knowledge of internet routing is cursory at best, my question is for those who know the subject better. Could it be feasible to have sort of virtual server for region such as SA, which would be the connect point for players of that region, but it would just pass the traffic through a dedicated routing to the actual server. Could something like this help with the inefficient routing choises? What sort of costs would be related, vs the benefit it possibly gives? Or is it even possible to have something like that?
First of all i dont havele this problem , i just dont happy people do.
The 200 ping players can be good players but the ping killing it for them.
You can play the game in slide show mode and say its all good.
Now becouse you want to play a game on 150+ ping and think its ok dont make it so.
They dont mad at you.
Or you say that its ok to give your problem to other people?
That was interesting read. With the upcoming changes in the expansion, is there a chance for this issue to be fixed? I understand very little of the technical mojo (obviously) so I'm wondering if such issue is too deeply rooted to be fixed or it's something that could be among the changes in SB?
she is not someone random... she's another fellow player.
I came from the horrible 1.0 era too and I agree with what she said.
Changes is hard to accept. especially the one that people got used to for years.
but SE had to make changes people just need to accept them and move on.
I moved from a NA server to a NJ server while living in NJ... the ping change was dramatic initially (200~230 on JP server) but you learn to live with it just fine. the only thing that bothers me is how i am slower than other players when interacting with switches in dungeons.
i still ping 120 on the NEW NA server... so I assume I was prob in the 30~40s on the old NA server..
So I'm finally home and I ran some tests. The difference between Chaos and Aether for me is on average TEN (10) milliseconds in favor of Aether, albeit some of Aether's highs are greater than Chaos's lows. I'm more or less smack dab in the middle of both of them, hovering around 102ms. Mind you, this is double what I had before.
In short, my connection to the NA servers is just as good as my connection to the EU ones. Not significantly better, and sometimes a little worse.
Nice job fixing it SE >_>
EDIT: Oh, btw, I can still double weave just fine and I'm a DRG main, so git gud OP
Are these terrible ping times you (and others from SA) are seeing while using a VPN? Many people on the US West coast were forced to use VPN's prior to this move and it looks like that may be in order now for some of the East coast depending on how their connection is being routed. If you use a PS4 it is a bit more of a hassle to set up the VPN but it is possible to do so. I have seen tracert's posted from SA that are going through Amsterdam...that would be the cause of the huge ping spike, eesh.
That's the real question MuseTraveller, lots of us believe it could be fixed, because they somehow already fixed in some extend some skills like Mudra.
The thing is, instead of making all this noise about the new Datacenter location, it's better to tackle the root of the problem, and what can be fixed, so that East or West coast location stop to matters, and for this, everyone who feel their game is now not responsive enough, they feel they are losing some DPS, etc. instead of screaming on the Datacenter location, they should go to that net-code topic and give there their support and testimony, make some noise there, and those problems could be solved without having to move again Datacenters.
This might be overkill for checking ping, but it does do some magic like jitter test to the server, checks for ping spikes, PL along the routes, etc.
https://i.imgbox.com/GjNJd8JF.png
The real question is why is it a discussion about the ping, when it should be a discussion about the root of the problem: the net-code.
All these high ping issues have the potential to be solved by changing the game net-code, so I really wonder why people vent everywhere about the server location, instead of being more constructive by going testify about how unresponsive the game is now for them in the topic about how net-code changes could make high ping issues irrelevant.
Go there, make noise there.
For a lot of us it's not about "muh deeps" per se, it's about whether or not it's fun to play. If Fuma Shuriken clips my next GCD, for example, that's not just about DPS. It messes up the rhythm of the job. It feels clunky and uncomfortable. It's playable and you can still get good DPS with it, but it doesn't feel good to play anymore. That's the bigger issue.
Please, can we not create more threads about this?
this is like the 4th "everyone calm down about the ping" thread up already.
I would kill for a 120 ping... Even for a 150 lol...
I definitely can't play nin or blm anymore unless I want to be trash at them, 100ms+ being playable is a total lie, only paladin is unaffected.
Shame they were they were the jobs I loved the most, but now swiftcast is not working properly and everything clip on nin, time to become a drg main.
All jobs are going to greatly change come StormBlood anyway. The value of skill speed will change the timing of everything alone. I feel things are being blown out of proportion.
Your bubble of comfort was gonna burst anyway, the server change just did it prematurely.
I'm a Blm main since beta and my ping was never below 100ms, now gone up to almost 200, so let me tell you that Blm is still playable. It might take some time adjusting, especially if you were used to an extremely low ping, but it's certainly doable.
I know the swiftcast problem though, my advice on this is to just slightly move while pressing the swiftcast button and the skill you are trying to swiftcast. And no, you're not going to lose dps while doing that, as it's swiftcast, an instant cast. Helped me avoind the cliping most times.
It semi fix it, but would take some time to adjust.
Also I used to blizzard 3 dying enemies to gain quick umbral 3, but now if the enemy die before the cast end the animation still play but I'm still under astral 3, it's so enraging.
Ah ok. That makes sense. It's nice to know that's why the geosites are saying that. I saw several Geosites putting it in Colorado when I punched in the IP address since I wasn't sure that scrmca was supposed to be brought out to be Sacramento due to the level 3 servers completely spelling out Montreal. I saw the tracert and now I realized that I am entering the NTT network in Palo Alto (plalca), then heading east to San Jose (snjsca) then north to Sacramento (scrmca). didn't think I would be going down there to enter the network. Thanks for the info as well! Now I'm able to see how it gets there.
I play on a Japanese server for personal reasons and live on the US East Coast. Ping from distance to the server etc is real. It does make things like Primals and raids, and even dungeons difficult at times. I'm lucky I'm not a raider or Primal farmer, otherwise I'd be pretty unhappy.
Didnt you say that 200 or morevis ok?
Why kill for 150 if more is ok?
What if it was a sudden and silently forced change, after putting the new expansion pre-porders up first, with no reasonable way to improve or question said situation.
Yup, I'd be pretty triggered as well.
Talking for you people! Nobody deserves this poo on a 1.0 legacy server - somewhere in the middle of the re-launch.
Nobody does.
Well se and the developers dont care for old players but for the new one that may come or not. We see it all the time.
I'm on the east coast, and with the Montreal servers, it seems my ping was around 45 ms. Now it's in the 90s. I'm not complaining, since I don't notice any discernible difference but I'd genuinely like to know how much of a difference those extra 45 ms or so actually makes for most people?
I'm a MCH, from Australia....I raided the first savage tier of Alex with 220ms (Sarganatas) - including AS3. Did it take more time for me to learn fights? No. I learnt the fights at the same time as my team. Even so much as using blank on a bomb in AS2 as part of our strat. My DPS was on par with the community - and at times above. In PVP I'd often get praise for my healing abilities, playing against players in the US/Canada. I consider myself an average player in Aus.
Maybe you are just not as good as you thought you were, and need to practice more under your new game breaking ping? Or try another game. Zelda is fun.
None, anything under 100 is as smooth as it could be.
So...you are saying SE constantly makes changes to retain new players and bring in more...and the game continues to run after all these new player/potential players changes....I wonder why they would keep doing it, if it's so bad for their business. Mind boggling. And SE has never shown respect to old players. So your story checks out.
You've got new customers, excited.
People who are just starting out... people who are wanting to have an exciting new experience, together; the people who will continue to pay for this game in the future (and with their added money make it ever more profitable).
And then someone random like you posts this.
It is a sad world indeed.
Seriously though. Just because you've been playing his game for a while doesn't mean newer players owe you anything.
I can post my tracert if you want, just people from telefonica ISP are having these routing problems. Other people from SA are having bad ping anyway cause the underwater cables that connect SA to US goes to the east coast anyway. So by my tracert it goes basically. Brazil > New York > Seattle > California.
I went from 160 ping, which was ok, I could do progression, and I've been raiding since second coil (took a break on alex since I didnt enjoy it much, but cleared Creator Savage nonethless) to 235ms, which is REALLY REALLY hard to accept, specially on classes like BRD (my main).
So yeah, they screwed us up big time, there's no way around it.
Try to use pingzapper, it's helped me a little bit.
Maybe there is one, go post here: Changes-to-FFXIV-Net-code-could-make-most-Ping-issues-Irrelevant!