Too bad your monk has to be in melee range and behind the mob the entire fight or you're not doing anything. Too bad the fights aren't all WoW styled tank and spanks, amirite?
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Too bad your monk has to be in melee range and behind the mob the entire fight or you're not doing anything. Too bad the fights aren't all WoW styled tank and spanks, amirite?
Honestly from doing a bunch of endgame dungeons, I feel like (in comparable gear) every dps class is pretty dang close to every other dps class. Nailing your rotation and playing your class well are going to be much bigger factors than which class you happen to be, that's how tight everything seems to be. Sure some fights will favor certain classes over others, but a skilled player will make up that difference every time.
Basically, give me a talented player playing a "lesser" class any day over a "best" class played by a mediocre player. You do zero dps when you're dead.
Different fights will call for different DDs as they each have their pros and cons. That said, when it comes to highest single target DPS, that goes to MNK hands down. By quite a margin, too. The difference in DPS is more comparable when a fight has mechanics that force MNKs to lose GL3 a few times, but given a fight where GL3 can be kept up fully, MNK is ahead by a significant measure.