Not true if it is savage or higher content. For Normal content who cares.
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IMO most people don't want meters in game because they would actually realize how terrible they are playing. Which is meaningless in normal content since who cares, tanks and healers can duo it together. But still when you see somebody doing 47% of the damage in a dungeon where as you are hovering somewhere around 20ish% you might be cursed with the thought that you might be doing something wrong.
IMO people just need to learn to be okay with not being the best. As long as you're putting in the minimal effort, nobody is going to flame you.
Problem is that a lot of people are just complacent and okay with just expecting other people to carry them, and this would "expose" them
Unfortunately for them my good friend who uses ACT already knows this to be the case, as does everyone who has already been using ACT for years.
Tbh that statement of yours is why the devs don't want it in game. If someone is going to say something like that without parsers in game, imagine if they were added. Probably be a lot worse and then nothing can really be done about it. A lot of people who keep trying to push for parsers to be added in game just keep proving yoshi's point as to why they should not be added.
Not that there's any way to be less lenient of parsing short of "anti-cheat" bloatware that probably still wouldn't prevent it, so long as the grey area exists, it's safest for someone not parsing to assume that others are; its grey status merely prevents them the courtesy talking to you or helping you through a shortfall, replacing that chance instead with simply kicking and blocking you from what content in which any such shortfall would matter, as not to risk the report. Any and every reason for a kick is valid under the equally "claim a mile to deal with an inch" category of "Difference in playstyle" after all.
Even that, though, is better than being kicked and blocked by someone without a parser on the uninformed suspicion of gross underpreparedness/underperformance would matter. Let's say the group's already wiped thrice to the enrage even with minimal deaths and the group leader, perhaps rightly, is on the look out for a cause since nothing's just sorting itself out naturally. Accidentally did your Chaos Thrust combo twice in a row, all of once, and they saw it and it stuck in their mind? Was your one time getting clipped by an AoE the mistake they noticed, even if you made fewer overall than anyone else? Even if you're still more than pulling your weight, that may be the end of you. I'd far rather my fate lie with what actually happened than from poorly (in)formed conclusions.
They will not add DPS metter for the same reason chat is disabled in PvP, even if harrasment is against ToS, people would do it more often when the option is in the game and mods will have extra work.
On other side, FF is not made to have any DPS metter and (surprise, surprise), DPS metters are not accurate at the moment and they were never accurate. Big portion of the DMG is calculated with formulas or simulations to work around missing numbers or information. If SE are releasing thier own metter, they should provide accurate tool that guarantee proper numbers and with the current system that is not possible. I don't believe they will rewrite the entire workflow of dps'ing to help the part of the community that just can't understand how the battle system works and can't live without DPS metter.