Originally Posted by
Silverbane
If you want all four "healers" to be viable "healers" in all the content, that seems pretty difficult.
Let's say, hypothetically, WHM becomes a "pure healer" and SGE stays what someone here called a "gimped damage dealer."
Can you have content that that requires the (assumed) higher healing output of the WHM, that is still doable with the SGE?
And can you have content that require the DPS contribution of the SGE, but is still doable on the WHM?
Perhaps you can, but it seems a lot more difficult to do than what the situation we have now.
Of course, you could always take the easy path and dumb everything down so that the higher heals of the WHM and the DPS contribution of the SGE are never required, but I don't think anyone wants that.
And then there's the go-hear-kill-this quests in the MSQ: do we eliminate them, gimp them for pure healers, or what?
After all, while arguments here seem to center on group and endgame content, solo MSQ progression is still a major part of the game.