Is it possible the numbers have changed that much since that date? Not arguing or being sarcastic, I just don't know and you seem to is all.
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well first hardware upgrade since those numbers if it was a physical and not program issue.
From what they said, it was for expansion and reliability, the old datacenter was going overvoltage, resulting in outages and issues. They may be able to expand the number of concurrent logins per server, but as of the lodestone post regarding the locking of transfers to balmung and gilgamesh, expect heavy login queues for the expansion.
Its also not only about the power of the server, but how much network traffic it can handle. Just think of rush hour in any major city, even with 4-6 lane highways, it goes bumper to bumper with slow speeds.
They have upgraded infrastructure at least 5-6 times since that post, hence why Balmung has been able to host over 20k players according to player census.
Player census might be unreliable in telling the total number of players, but its not unreliable at all in telling a minimum number of active players, meaning that if you take the marging of error of player census Balmung could be close to the 30k players now.