Originally Posted by
Bourne_Endeavor
And my answer remains the same. You are still comparing apples and oranges. Character builds would essentially necessitate overhauling the entire character infrastructure. First and foremost, this is simply not possible in a patch cycle due to the cost and scope. Second, what does it actually accomplish? Okay, wonderful. We have character skill trees or means of influencing our stats. Within two weeks MrHappy, Xeno, Dervy, Mizzteq and every other guide maker on Youtube will produce videos on what the best allocations are for each of their preferred jobs and everyone will copy it.