Yeah I guess the concept of threading is not for this thread.
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Yes, exactly. As any game designer knows, a successful game is only successful if you are grinding nonstop for MONTHS to get to max level just to begin PLAYING THE ACTUAL GAME. These new-fangled ideas of "content" and "fun things to do in between" are so crazy!
Can you feel the sarcasm?
If anything they should decrease level cap to R30 and still keep adding stuff because at the moment there is barely enough content in the game to warrant 30 ranks worth of playtime, let alone 50 ranks. Let alone a raise in cap!
This post sings to me.
It's exactly how I feel and it's very well written.
I think I may copy it and save it, or repost it to my friends who quit already and don't give a rat's ass to check the forums anymore. Thanks for strumming my pain with your fingers, Biggs, and sweet forum name.
hmm looking again at the Auto Attack video, I hope this won't be mandatory. I'm hoping that you can turn it On - if you want to use Auto Attack, and turn it off if you don't. I would like to turn it off.
There holding stuff back I bet. You dont think its just those 2 weapon skills do you...? They will release more info as it gets closer to release.
Expect all the classes get there own WS.
What do you think there motion tracking programmers have been doing what for the longest time anyway before lanuch?
I bet theres a ton of FFXIV related stuff thats been created but needs programing on.
I bet they have tons of enemys and landscapes there holding back.
They didnt want to fix a huge mess with its currect gameplay problems so they didnt release anything new till they needed to fix.
So once they fix all there problems expect a big expation pack of alot of stuff after a few months of extra updates.
I hope they add something to the materia system then just a useless menu screen at its 1.18 patch.
Like I mentioned to someone else about the Materia system I hope they can have combin effects like in FF7.
Equip Ability/Spell into one slot and Materias in another slots.
Fire+ All Materia= Fire Aoe (double slot)
Fire+ Elemental Plus= Stronger Fire (double slot)
Sneak Attack+ Dex Plus+10%= Stronger Sneak Attack (Double Slot)
Sneak Attack+Dex Plus+10%+Atk Behind= Stronger Sneak Attack (Tripple Slot)
Crafting Materia system shoulnt be just 1 craft or its own but should be shared with all crafts.
Gathering classes should be the main focus for gathering items for Materia.
There should be a huge crystal cost for making Materia like... 500 shards, 200 crystals, 100 clusters depending on the materia.
Materias should be tradble till they get EXP or AP on them and become none tradble.
The instanced dungeons added ARE NOT for end game. There will be one level 30 dungeon for light parties, and one level 50 dungeon for full parties.
Witty.
I skipped the technicalities and opted for a silly response, but apparently you want to hear them. It would still lock up the simulation thread. Depending on how they decided to write the game, the simulation thread typically spawns numerous threads to handle IO, physics, AI etc simultaneously. The simulation thread then waits for all threads to complete before restarting its loop. If whatever thread combat is running on never completes due to said retarded loop conditions, you're hooped.
Please don't turn this into a programing debate.
Your response is silly too. All the defenders of the SE order seem to be missing one thing. Yes, this isn't some silly homemade app, but this isn't some silly amateur company either. SE is a global developer and publisher with hundreds (probably thousands) of staff on their payroll. No one, especially not me, is saying that it is simple to recode games or any other complex programs for that matter. What we are saying is that for a company of this size to have so much trouble recoding anything in this game, shows a very big weakness in them. Any programmer worth his salt plans ahead for changes. And any programmer worth his salt doesn't have his code in a giant mess with absolutely no documentation or indicators for different parts of code in each module. You all act as though this is just one giant file of code that they need to eyeball to find things. And you all act like when they are debugging code, the tools give them absolutely no indication of what is causing the problems. In that case, maybe the developers at SE really are working from home, with absolutely no professional tools.
Once again, I point to the case of linkshell member count limitations. Something they have said they "cannot change" due to the way it is coded. Are you people just going to sit there and pipe the same drivel about how complicated programming is? My point from pages back is 100% correct - the code was a complete mess from Day 1, end of story.
loving the new battle system!
Perhaps that's a part of that whole communication problem they've been having.
They've never really had to redesign a game before so perhaps they never thought it necessary to keep track of certain elements or structures, which would be a terribly unprofessional habit.
Whatever the reason, no one here knows how the game is structured, what sort of planning goes into redesigning it, or how they approach problems with the old structure. Anything we say for or against it can only be speculation.