Envoyé par
Myrdyn_Wyldt
I did a bit of number crunching - Let me say up front that I am not a level 50 anything, but using the standard level allowance of 6 leves per day, at lvl 20 I turn out 7416g in new gil in roughly three hours with nothing but armorsmith 20 and miner 20 by creating 18 Ironclad Bronze Bucklers and turning them in for levequest rewards. The Opportunity cost of selling the materials to a vendor (remember - we are only looking at new gil creation) is 54g, and if I managed to completely break both my crafting set and gathering set in the process (I won't) I would spend 1820G repairing it (though this does require a small investment in other crafting skills - LTW, WVR, and BSM).
Edit to add:
This is a net new gil gain of (very conservatively) 1865.333(repeating) gil per hour
I have yet to get to end game, but I really can't see it actually being lower at lvl 50. Basically, what I'm saying is: Find a gil teat and hook up to it. End-game raiding should never be a money making prospect. I expect to have to farm for one hour (at least) for every hour spent raiding. In WoW it was for materials for potions/flasks/etc. In FFXIV it's for repairs. If your repair bills are sky-high, and you are not getting the gear you expect for the amount of effort you are putting in, I might suggest dying less.
Of course you can maintain that "crafting isn't fun," or whatever, but if you are saying that the economy is broken, I would suggest that perhaps it isn't that there is not enough gil coming into the economy as a whole, but that you simply haven't found a way to make new gil that you find enjoyable. These are two very different things.